branchgarrysmod.main/maincancel

538 Commits over 639 Days - 0.04cph!

9 Months Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
9 Months Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
9 Months Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
9 Months Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
9 Months Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
9 Months Ago
Fix custom HTTP methods not working
9 Months Ago
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9 Months Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
9 Months Ago
Fixed HL:S skill configs setting HL2 convars Certain conflicting convars from HLS were given `hl1` prefix Fixed a self induced crash with KillFocus and OnLoseFocus Fixed a crash with text rendering garrysmod-issues/issues/5554
9 Months Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
9 Months Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
9 Months Ago
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9 Months Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
9 Months Ago
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9 Months Ago
Allow CNavArea:SetParent( nil )
9 Months Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
9 Months Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
10 Months Ago
Add missing TF2 map icons
10 Months Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
10 Months Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
10 Months Ago
Also supply non lowercase headers for those few that worked before
10 Months Ago
Remove limits when reading SteamHTTP response headers
10 Months Ago
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10 Months Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
10 Months Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
10 Months Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
10 Months Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
10 Months Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
10 Months Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
10 Months Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
10 Months Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
10 Months Ago
Added "Clear" button to the console Minor warning fix
10 Months Ago
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10 Months Ago
Fix potential Linux srcds crash
10 Months Ago
Panel.PaintManual does not rely on setting parent to fix clipping
10 Months Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
10 Months Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
10 Months Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
10 Months Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
10 Months Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
10 Months Ago
Rollback EffectData:SetHitBox change
10 Months Ago
Disable HTTP DNS lookups for now
10 Months Ago
Added VMatrix.__unm (negate operator)