branchgarrysmod.main/maincancel
538 Commits over 639 Days - 0.04cph!
Remove unintended debug print
Add fallback sounds for EP2 vortigaunt attacks
Merged Pull Requests
* Fixed duplicate definitions for Player.GetTool
* Improved support for non-English messages in DTextEntry history
* Fixed DNumberWang passing both strings and numbers to OnValueChanged
* Change usages of deprecated gui.MousePos to input.GetCursorPos
Use doubles for physenv.GetLastSimulationTime
Add portal scenes just because we can
Particle precache for portal maps
Add file path to "ERROR: couldn't open." warnings
Ported some portal entities
The 2 turrets, personality core, fizzler trigger and security camera
RPG Missile stops its looping sound when removed prematurely
Added net.Write/ReadUInt64 and File:Write/ReadUInt64
They accept and return string values, and can be used with Player:SteamID64()
Added Angle.IsEqualTol
Apply file.Exists fix to file.IsDir for Lua paths
Fix custom HTTP methods not working
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Panel.GetNumLines works with TextEntry
Fixed crashes with filesystem printing warnings
Fixed HL:S skill configs setting HL2 convars
Certain conflicting convars from HLS were given `hl1` prefix
Fixed a self induced crash with KillFocus and OnLoseFocus
Fixed a crash with text rendering
garrysmod-issues/issues/5554
Fix malformed HTML in menu files
Servers with more players contribute more to gamemode names
Reworked base gamemode kill feed
* Now uses only 1 net message rather than 5
* Friendly NPCs have a different color
* NPCs killing another of their own class name is no longer considered suicide
* Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins
* Deduplicate NPC name translations
Player:IsListenServerHost is now shared
Stricter access control for lua_find* conncommands
Allow CNavArea:SetParent( nil )
render.RenderView now accepts "viewid" option
Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Add missing TF2 map icons
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Also supply non lowercase headers for those few that worked before
Remove limits when reading SteamHTTP response headers
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Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Change language.Add error checking to be non halting
too many addons use it incorrectly
Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Move changes to Panel.PaintManual to an optional argument
The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds
Move OnRequestFullUpdate warning to developer 1
restore functionality of dtwarning convar, defaults to 1 now
Merge pull requests
* Added Versus Saxton Hale map category
* Fixed Malformed CSS Comments
* Replaced timer.Destroy (deprecated) with timer.Remove
* Added duplicator.Disallow
* Added DPanPanel
* Added math.CHSpline
Added "Clear" button to the console
Minor warning fix
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Fix potential Linux srcds crash
Panel.PaintManual does not rely on setting parent to fix clipping
Panel.PaintAt restores zpos of the panel
Panel.PaintManual can now render panels larger than the screen
Fixed a crash due to BSP ZIP hash collision
Try to prevent static prop lightmap crashes when given invalid data
Remove util.IsPointInBox as Vector:WithinAABox exists
Fix trigger_hurt forgiveness not resetting damage correctly
language.GetPhrase changes
* Increase limit to 4000 bytes, from 1000
* If limit is hit, truncate the string, instead of outputting an empty string
Make language.Add type-error on invalid input instead of silently fail
Added more intersection functions
* util.IntersectRayWithSphere
* util.IsSphereIntersectingSphere
* util.IsBoxIntersectingSphere
* util.IsPointInBox
* util.IsPointInCone
* util.IsSphereIntersectingCone
* util.IsOBBIntersectingOBB - last argument is now optional
Add missing snow footstep fallbacks
Fixed npc_(template_)maker crashing when spawning non NPC entities
Rollback EffectData:SetHitBox change
Disable HTTP DNS lookups for now
Added VMatrix.__unm (negate operator)