repogarrysmodcancel

792 Commits over 2,740 Days - 0.01cph!

6 Years Ago
Fix up whitespace in localization
6 Years Ago
Fixed an exploit with gm_giveswep Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
6 Years Ago
Hints can now use dynamic keybinds Tool translations fixed up More consistency Keyboard Settings labels Updated keyboard tab keybind labels to be more descriptive. Spawnmenu right click menus translated Sandbox settings text improvements Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations Main menu updates *Last played map now snaps into view when opening the New Game menu * Added recent news to the main menu
6 Years Ago
Menu bar translations/changes * Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer * Menu bar translations * Menu bar items that require sv_cheats 1 now reflect that Minor changes Axis tool nocollide help text Paint tool duplication prevention Some whitespace changes Soundscripts updated Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
6 Years Ago
TTT: fix entity ID/player ID mixup in late loadout (#1546) An entity ID is used in a player.GetByID call
6 Years Ago
TTT: Russian translation fixes (#1545)
6 Years Ago
DColumnSheet return the sheet button (#1505) Makes DColumnSheet return the sheet's button like DPropertySheet does, all the cool kids are doing it.
6 Years Ago
Replace dead link about line endings (#1516) Let it point to the github documentation instead.
6 Years Ago
Add empty RunBehaviour function to nextbot (#1524) Fixes garrysmod-issues/issues/3581.
6 Years Ago
Get rid of direct thread links in Readme
6 Years Ago
Fixed DLabel.GetColor
6 Years Ago
[TTT] Russian localization file minor fix (#1522)
6 Years Ago
[TTT] Russian translation overhaul (#1518)
6 Years Ago
TTT: translatability improvements - Fixed several cases of hardcoded untranslatable texts - Tweaked UI to give texts more space to fit Russian translation better Fixes garrysmod-issues/issues/3544
6 Years Ago
TTT: optimize random weapon and ammo spawning Changes from #1506 by @mcnuggets1 Co-Authored-By: David <mcnuggets1@users.noreply.github.com>
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Renamed local function Genetic => Generic
7 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
7 Years Ago
All properties now have proper target check Distance check, general entity validity check
7 Years Ago
Add filter to FindUseEntity trace oopsie
7 Years Ago
Restore encoding
7 Years Ago
Add additional HL2 entity translations (#1501) * Add additional HL2 entity translations - prop_crane - prop_vehicle_driveable - prop_stickybomb - prop_vehicle_jeep "Vehicle" -> "Jeep" (may represent the Jalopy too but it's better than Vehicle imo) Same encoding issue as garrysmod/pull/1500
7 Years Ago
Add additional HL1 entity translations (#1500) * Add additional HL1 entity translations Last batch. GitHub refuses to keep the current encoding no matter which way I commit it. * Remove grenade_spit
7 Years Ago
player.GetByAccountID( ID ) (#1309)
7 Years Ago
Fix incorrect hand grenade translation key (#1496) * Fix incorrect hand grenade translation key
7 Years Ago
TTT: remove version string
7 Years Ago
HL1 sound stuff Turret classname translations changes to differentiate which one is which HL1 stuff for chapter names and whatnot HL1 Sentry soundscripts
7 Years Ago
Restore encoding
7 Years Ago
Revert skill.cfg to HL2's/EP2's (#1498) - Changed sk_npc_head from 5 to 3 - Uncommented sk_advisor_health
7 Years Ago
Added HL1 NPC language strings (#1492) * Added npc_advisor and npc_ichthyosaur language strings * Update npc-ents_english.txt
7 Years Ago
TTT: fix zoom-out animation always playing when reloading (#1491)
7 Years Ago
Clean up table.lua a bit
7 Years Ago
Replaced SortedPairs* and RandomPairs with better implementations (#1167) Replaced SortedPairs* and RandomPairs with better implementations No deep copies of tables are made anymore Fixed a crash that could occur when a table is self referencing
7 Years Ago
Fix weapon_medkit (#1481) Changes: * Toggles lag compensation on the player while performing trace in PrimaryAttack * Allows PrimaryAttack to heal to player's max health instead of a constant 100
7 Years Ago
prevent PrintTable() from iterating over the table that it's currently processing (#1340)
7 Years Ago
DNumberScratch zoom freeze Press SHIFT to freeze zoom at current level.
7 Years Ago
Improved scratch decimals support (#1438)
7 Years Ago
TTT: Make first-person spectating not draw the label of the spectated player (#1486) - Show label of spectated player instead - Prevent magneto stick help text showing for spectators
7 Years Ago
Only try to stop multiplayer spam with dupe saves
7 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
7 Years Ago
Fixed exploit to lag out servers really bad (#1478) Fixed exploit to lag out servers
7 Years Ago
Randomize HLS scientists
7 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
7 Years Ago
Optimized animations (#1399) Replaces Length2D calls with Length2DSqr for speed.
7 Years Ago
Use FL_ANIMDUCKING for crouching anim
7 Years Ago
Fixed not being able to +use ents in player clips
7 Years Ago
Removed old presets
7 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
7 Years Ago
ScriptedEntityType now works same on all ent types
7 Years Ago
IsValid micro-optimisation (#1402) Saving the table access saves an __index call in the case of metatables, entities, and panels.