repogarrysmodcancel

792 Commits over 2,740 Days - 0.01cph!

5 Years Ago
Added sql.IndexExists. (#1105)
5 Years Ago
Remvoe the unused arg from Player.PhysgunUnfreeze
5 Years Ago
Remove unused argument from the PhysgunUnfreeze call (#1604) [`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
5 Years Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
5 Years Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
5 Years Ago
Fixed undonum breaking undo
5 Years Ago
Workshop mounting message stuff Player classes do not reset HP/AP on transition
5 Years Ago
Changes to Toolgun's Screen rendering
5 Years Ago
Spawnmenu opens tool UI on creation GetTool little fix This is for cases where Lua on the Tool Gun hasn't loaded yet.
5 Years Ago
minmax for CreateClientConvar
5 Years Ago
Create .gitignore
5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
COLOR:ToHSL()
5 Years Ago
Add Unpack, SetUnpacked, and ToTable to Color (#996) * Add unpack function to color * Add Color.SetUnpacked/Color.ToTable
5 Years Ago
TTT: switch pairs to ipairs (#1610)
5 Years Ago
TTT: stop bleeding on respawn/death (#1611)
5 Years Ago
Icon editor error fixes Errors when trying to load brush entities from picker. Also loads bodygroups from picker now DListView.SetFixedSize freeze fix Floating .gma display improvements Also fixes [unknown] names for players in some cases
5 Years Ago
Disable patterns in search boxes Fixed bodygroups tab not showing in Player editor Fixed bodygroups tab not showing in Player editor somtimes gmod_maxammo fix for Sandbox Don't create the convar 2 times
5 Years Ago
Remove hardcoded ammo type from SWEP:ShootBullet (#1502) * Remove hardcoded ammo type from SWEP:ShootBullet Also added additional arguments for secondary fire, force, and tracer frequency * secondary -> ammo_type
5 Years Ago
cleaned up animations file (#1504) * Micro optimize shared. Removed double 'if client' and check for vehicle.
5 Years Ago
Remove unused PlayerSpawnTime table from base (#1602) I couldn't find any references to the `PlayerSpawnTime`. Neither in Base, Sandbox nor TTT. Also, [GitHub search revealed nothing either](https://github.com/search?l=Lua&q=GM+PlayerSpawnTime&type=Code).
5 Years Ago
alt to walk in default config (#1559)
5 Years Ago
Moved GM:PlayerShouldTakeDamage to serverside file (#1600) * PlayerShouldTakeDamage is server-side only It doesn't belong in the shared file... * PlayerShouldTakeDamage is server-side only Moved `PlayerShouldTakeDamage` over to server-side counterpart.
5 Years Ago
Removed globals from derma code (#1598) * removed unused vars * removed global creation
5 Years Ago
GM:ShowTeam doesn't return any value (#1603) Remove the lingering falsy boolean return value.
5 Years Ago
Removed a similar condition (#1606)
5 Years Ago
Allow a weapon's new table type value if the BaseClass variable is not a table (#1586) Allow a weapon's BaseClass to have non-table values by using the defining weapon's new table type value instead of erroring and breaking weapons
5 Years Ago
TTT: optimized type checks (#1596)
5 Years Ago
Improve upon PR#1595 Flechette gun npc usage example logic_choreographed_scene translation Apparently it kills a Combine NPC at the start of C17 chapter with dog
5 Years Ago
Add a new slider option for gmod_maxammo convar to settings menu (#1595) * Add menu slider option for new gmod_maxammo convar * Add localisation for gmod_maxammo convar
5 Years Ago
Removed extra local variable (#1588) Not needed.
5 Years Ago
PlayerSpawn transition argument Addons Enabled/Disabled only filter Centered pickup history text vertically It was a bit off Fixed Fists not spawning gibs in MP on client https: //github.com/Facepunch/garrysmod-issues/issues/3942 Co-Authored-By: jvs <jvs@users.noreply.github.com>
5 Years Ago
gm_load nicer missing map error Derma_DrawBackgroundBlur fix for menu state Context menu slider default MMC thing Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu NPC SWEP related fixes/improvements manhack welder doesnt error when given to NPCs flechettegun can be picked up by NPCs and fired Updated SWEP animation translations for NPCs
5 Years Ago
Fix local dupe list not updating once it is active
5 Years Ago
ENT:OnTraceAttack for nextbots
5 Years Ago
TTT: add missing Detective/Traitor weapons to .fgd (#1593)
5 Years Ago
Server browser changes Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider Addon list displays noworkshop message HL1 DM gives you the hl1 ents as well Added dz_ onto CS category Updated language files oldmanharpoon in pickups
6 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
6 Years Ago
Updating Game & Progress Discussion Link (#1589) * Updated README Replaced the link regarding current game discussion and update progress from the now closed Facepunch Forums to the official Garry's Mod Discord chat that opens up the #next-update chat in the Development category * Update README.md Co-Authored-By: Neico <neico@users.noreply.github.com>
6 Years Ago
Undo library fixes Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list IsValid check for some tools redundant but to be consistent Addon menu error fix
6 Years Ago
Tiny changes Don't ask NW2Var proxies Another PR problem fix Dunno how it slipped through the initial testing
6 Years Ago
Add SF_LUA_RUN_ON_SPAWN A few main menu fixes Fixed server settings "not saving" and a JS error
6 Years Ago
Spawnflags for lua_run entity Modified version of the garrysmod/pull/1124 pull request. Code is ran a bit later (on spawn) and uses self as activator/caller. Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
6 Years Ago
Cleaned up undo library And increased UI limit for undos to 100 Small fix for DListBox A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
6 Years Ago
math.Clamp efficiency (#1426) * Update math.lua * Update math.lua * remove extra parenthesis
6 Years Ago
Add min, max args to Vector/AngleRand (#1428) * Add min, max args to Vector/AngleRand function VectorRand( min --[[= -1]], max --[[= 1]] ) function AngleRand( min --[[-90 pitch, -180 yaw/roll]], max --[[= 90 pitch, 180 yaw/roll]] ) Maintains previous behaviour, but the arguments now give forced mins/maxs into math.Rand. This also directly matches the behaviour of RandomVector and RandomAngle in the mathlib. * Use C operators * get rid of default arg comments
6 Years Ago
table.ToString handles colors nicer Manual merge of garrysmod/pull/902 due to merge conflicts Co-Authored-By: Partixel <partixel@users.noreply.github.com> Fix Lua error from PR #1572 Co-Authored-By: Partixel <partixel@users.noreply.github.com>
6 Years Ago
Fixed spawn and context menu hooks (#1517) * Update spawnmenu.lua * Update contextmenu.lua * Update cl_spawnmenu.lua * Update cl_spawnmenu.lua * Fix spacing
6 Years Ago
Replace usage of type() with is* functions (#1572) * Remove less than ideal usage of type() * Remove less than ideal usage of type() from gamemodes
6 Years Ago
Add list.HasEntry (#1460)