repogarrysmodcancel

781 Commits over 2,710 Days - 0.01cph!

7 Years Ago
DListViewColumn minor change forgot to put this into git
7 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
7 Years Ago
Update kb_act.lst (#1458) #Valve_Console_Toggle, whitespaces left alone.
7 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
7 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Cleaned up menu/ .lua files
7 Years Ago
TTT: add TTTNameChangeKick hook (#1457) * Update init.lua
7 Years Ago
TTT: use ply:GetMaxHealth() for health bar (#1456)
7 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
Cleaned up animation.lua
7 Years Ago
Fix PANEL.InvalidateChildren being always recursive (#1404) Wether you passed true or false as an argument, PANEL.InvalidateChildren would've been called on the childs, which recurse.
7 Years Ago
Panel:NewAnimation easeout fix (#1328)
7 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
7 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
7 Years Ago
Revert "Create info_player_commons.lua (#1446)" This reverts commit 051449c46f01563f1e320df2e978a003f325005e.
7 Years Ago
Create info_player_commons.lua (#1446)
7 Years Ago
Restore encoding so game is happy
7 Years Ago
env_fire added (#1448) * env_fire added The env_fire entity damages players who are in its radius, don't burn yourselves on a bonfire please! * Added npc_fisherman
7 Years Ago
Fix string.Comma with large numbers (#1440) * Fix string.Comma with large numbers ``` print(string.Comma( 2^53 )) ``` will print `9,007,199,254,740,992` instead of `9.007199254741e+15`
7 Years Ago
Changed edit_fog to use MATERIAL_FOG enum (#1409) * Changed edit_fog to use MATERIAL_FOG enum
7 Years Ago
Stop eating NeedsDepthPass (#1406) Stop eating NeedsDepthPass
7 Years Ago
Added GM:PlayerDroppedWeapon
7 Years Ago
Fix numpad library "exploit" garrysmod/pull/1442
7 Years Ago
UTF-8 decode doesn't pass when buffer is too short garrysmod-issues/issues/3375
7 Years Ago
TTT: small improvement to GetWeapons-wrapper (#1374)
7 Years Ago
A copulafixes Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
7 Years Ago
Corrected the URL of the version button (#1436) Because the site changed, the button redirected you to "https://gmod.facepunch.com" instead of "https://gmod.facepunch.com/changes/"
7 Years Ago
Added zph_ map category
7 Years Ago
TTT: Add hook for C4 explosion (#1434) Add 'TTTC4Explode' hook that is called before the explosion happens
7 Years Ago
TTT: fix Poltergeist recharge resetting when dropped Fix bug allowing players to bypass recharge if they drop the weapon and pick it back up.
7 Years Ago
Fixed typos in Addons menu (NPC category) (#1429)
7 Years Ago
TTT: add default Traitor weapons to .fgd (#1430) add default Traitor weapons to .fgd for hammer placement
7 Years Ago
Fixed an error with the contraint library
7 Years Ago
Added L4D2 spawns, vgui cleanups
7 Years Ago
Spawnmenu Search improvements Merge branch 'master' of garrysmod
7 Years Ago
Update dnumberwang.lua (#1413) - Add value changing by mouse wheel scrolling above up-down buttons - Add value changing by dragging up-down buttons up and down with mouse - Remove unused function
7 Years Ago
Fixed a bug with DToolTip Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
7 Years Ago
Clean up recently touched files
7 Years Ago
remove unused locals (#1382)
7 Years Ago
TTT: Replace use of 'wepswitch' command with input.SelectWeapon (#1388)
7 Years Ago
More UI changes Changed "Quick Search" to "Quick Filter" Added INFRA map category Updated Incompatible map definitions
7 Years Ago
Removed redundant GetSortValue calls (#1324)
7 Years Ago
Fix DFrame buttons height (#1423) * Change DFrame buttons height from 31 to 24 Change DFrame Close, Minimize and Maximize buttons height from 31 (which makes them square and taller than the actual header and its draggable area, which are both 24 pixels tall) to 24. It makes the buttons to be the same height as the frame draggable and visual header height. * Fix DFrame buttons UV - Fix DFrame buttons (Close, Minimize, Maximize and Restore) UV coordinates to represent their actual size. UV bounds of these buttons will fill the whole rectangle with texture without a gap on the bottom, which forces to make buttons 31 pixels tall to look okay, yet their clickable area goes down further than their visible part. - Fix DFrame border UV, make the header 24 pixels tall, as it is in the texture, instead of 32 pixels tall.
7 Years Ago
Added notice about mount.cfg to gameinfo.txt (#1372) Had a lot of headscratching because hammer didn't listen at all to the changes I did to this file, realised Garrysmod uses mount.cfg instead of gameinfo.txt for mounting.
7 Years Ago
painttab isactive function instead of comparison (#1396)
7 Years Ago
TTT: delay MapSettingsSpawned output to next tick Work around edge case where `ttt_map_settings` could be hooked up to kill some entities via its `MapSettingsSpawned` output, which seems to create a race condition on some PCs where the entities hooked up to the output will not be properly initialized yet, leading to a GMod crash (somehow). Pushing the output to the next tick gives every entity an opportunity to initialize.
7 Years Ago
More minor vgui fixes * DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
7 Years Ago
Few vgui fixes * Fixed DColorCombo.GetColor returning nil * Fixed DGrid.SortByMember's second parameter being forced to true * Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed an issue with spawnmenu workshop stuff
7 Years Ago
TTT: Replace self.Owner with self:GetOwner() (#1420)