127,297 Commits over 4,109 Days - 1.29cph!
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
fixed door superjump exploit
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
Toptier door hatch collider and visibility state
Updated image storage, less greedy, sqlite db
Fixed some autospawn bundle paths
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
oil crater implementation
oil/ore is binary for deposits
Temperate beachside trees
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Fixed skins not showing in front page inventory
added appropriate nobuild areas for merge
Arid biome tweaks to make it easier to spot
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Satellite dish research table update
Scene2Prefab preserves prefab active state
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces