128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added additional first pass bota bag vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore image effect warnings on dedicted server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set up vm bota bag anim controller with new anims & behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted old vm bota bag deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material consistency tweaks, and tree updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated riverside and roadside spawn filters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added transmission boost (0..2) to ST shaders
Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff and material consistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm bota bag - made drinking/ emptying/ collecting loopable anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                propagated the fix above to other low blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                balance of resource gathering, balance of building health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimenting with a new rock tinting technique (for smooth biome transitions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                torch is cheaper to produce
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged ST2 (temp) shader changes into ST shader, removed ST2
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved 3rd person animations for piackaxe
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed that 9th splat
Added detail overlay control for specular and smoothness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree mats updated for new shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finish up sound system refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/soundrefactor
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing if CLIENT for new sound stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                water footsteps stay on the surface of the water now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made all per-object decor randomizations fully modular
 
                
                
                
                
                
             
         
        
            
            
            
                
                some material blend tweaks
wood skin square/triangle floors dirt acumulation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed rock material adjustments from Start to Awake
 
                
                
                
                
                
             
         
        
            
            
            
                
                twig skin square/triangle floors dirt acumulation
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed culling from wall blocks lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                new special fx for footsteps in water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked idle animations for the rifle / torch / unarmed
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved 3rd person walking with rifle.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Backup before maybe ruining the terrain.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Impact sound volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sounds on a few in-world objects