127,271 Commits over 4,109 Days - 1.29cph!
Allow prefabs to opt out of preprocessing with NoPreProcessing
AssetDatabase.Import when BuildAssetBundles
Save prefabs win BuildPrefabs so changes work proper
Fixed distant terrain blackness
Optimizing ambience audi clips for memory/loadtime
Fixed inconsistent file linkage
item.isBlueprint is now a flag
itemcontainer.IsLocked is now a flag
Fixed dropped items wrong prefab name
GameManifest holds guid too
BsaeCorpse ragdollPrefab to GameObjectRef
Fixed pumpkin plant spawning
ResourceRef only stores the GUID of the target object
Put the name first in the game manifest
Added warnings for debugging manifest guid to path
Changed Save/Restore for speed
Made terrain normal calculation more accurate
Reduced terrain heightmap memory usage by 50%
Audio clips, optimizing for CPU, loadtime + memory
Fixed some wrong path names
Fixed a skinning issue with the female burlap shirt
Female urban boots model and prefab
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed an offset on the toptier door, removed hatch
Crafted items use skin properly