128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Atmospheric improvements, scene stuff and file cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed fog mode in procedural map
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made some improvements to the 3rd person pistol animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved stone textures readability even more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional meshes for metal wall.low and metal foundation blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.metal).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.wood).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.stone).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed repeating pattern on stone roof 
Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces)
Added conditional models for wall.low top tier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin colour is based on steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional logic for all roof blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock & cliff prefab finalization 1/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip Unity / ST tree component from server builds
Greatly reduced serverside tree collider counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor iceberg spawn filter fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone pickaxe view and world model with LODs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added specular/smoothness to the skin shader, tweaked for more skin colour variation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Head texture swapping based on steamid
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More AI profiling
Server performance fixes
Fixed skinnedMesh error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shortened world checksum to two segments (way faster and still fairly safe)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sedimentary rock set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Sedimentary rock detail textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvements to the 3rd person bow animations ( idle / walking / runngin )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sedimentary Rock files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm stone pickaxe anims & anim events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe vm prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpses hang around for 30 minutes, instead of 2 minutes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water footsteps first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe
First pass balancing building blocks & melee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finalized rock & cliff prefabs.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added high pass to the skin shader