128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DS missing script errors on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changes to vm stone pickaxe prefab & vm rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargo plane is higher, moves faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player colours work properly in inventory menu again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust cargo plane volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim events, updated wm model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Sedimentary rocks, textures and created materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                merging work from building skins branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a ton of new decor and some new tree types
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed forestside topology getting incorrectly flagged as roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log when admins use inventory.give
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the stag and wolf movement animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Create SoundDefinitions from existing Sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled roadside trees (until the roadside topology fix can be merged to main)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracted changeset 6468
 
                
                
                
                
                
             
         
        
            
            
            
                
                Perf is better without dynamic batching enabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing wall blocks with LOD
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various nature stuff part 1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on conditional corner meshes, deployed to all walls for stone building skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee tools have punch feedback when hitting 'wrong' nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed compile error on server (sorry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel arms use player skin colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for "group < 0x7fff" spam on load inside the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporary fix for players spawning at world origin with some seeds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional mesh work ~~ twig skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced maximum allowed path slope from 35 degrees to 30 degrees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Textures:         Normals for default head (works with fixed torso) and normals for new head. 
                         Composite map for skin shader. 
                         Highpass map. 
Materials:        Player_skin
Update:           Fixed vertex split = new mesh (updating soon)
                         New mesh = rebake of normals.
                         Updated uv maps to make better use of wasted space.  
                          
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.