127,298 Commits over 4,109 Days - 1.29cph!
Audio clips, optimizing for CPU, loadtime + memory
Fixed some wrong path names
Fixed a skinning issue with the female burlap shirt
Female urban boots model and prefab
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
Removed some unnecessary geo from the hazmat helmet
Changed the hazmat helmet material to the double sided cloth material
Fixed small issues with the female burlap gloves
Added female hazmat items
Fixed some suuuper ugly seams on the hide boot textures
Removed some unnecessary geo on the male hide shirt
Changed the hide shirt material to the double-sided clothing material
Added female hide clothing pieces
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Fixed an offset on the toptier door, removed hatch
Crafted items use skin properly
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Heightmap generation improvements
removed debug.log
added trash pile
added oil barrel
Removed some unnecessary geo from the hide pants
Added female hoodie models and prefabs (blue, black, green, red)
Female generic pants model and prefab
fixed research table bugs
protocol++
updated phrases, drops, etc
merge into main, giddy up
Changed the snow jacket materials to use the cloth shader
Added the female snow jacket and associated prefabs
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Female tshirts/tshirt adjustments
explosions damage deployables
explosions use line of sight