127,157 Commits over 4,109 Days - 1.29cph!
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
lowered max hydration storage on players
Reverted
14657 (RUST-842)
Doors reset campfire decay
Fixed issue with graphics.revz not being set, causing rendering problems
Fixed missing decals
Fixed revz darkening environment
Fixed billboards in d3d9 again (RUST-682)
Fixed black grass on legacyGL + lod<300, possibly others
Removed redundant multi_compile causing errors in some shaders
Moved reverse depth code to a separate component
Fixed revz not working on player preview
Updated "Find Materials Using Shader" tool
Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
Ignore projectiles from stalled players without handing out violations
Include entity name when logging "entity too far away"
This meta file can be removed
Tweaked animal entity bounds
Use 2D distance in projectile entity movement test
Tweaked cloud brightness, especially at night
Fixed blurry FP logo on low quality settings
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
Fixed "invisible water purifier" issue
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
Set quarry / pumpjack child entity bounds
Renamed convert depth shader (revz) to avoid potential name collision
Fixed revz unable to see players name plate (RUST-884)
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Added decay to sleeping bags, tool cupboards, barricades and traps
Network++
Fixed rare UI NoticeArea error when broadcasting RefreshValue
Fixed Player animation twitches when holding (RUST-901)
Merge related shader fixes
Merged b17 changes
Added loot console command (for testing, editor-only)
Fixed another LOS exploit
protocol++
mushroom fixes
Fixed exploit to disable gunshot sounds
Added decay.tick server startup parameter (specifies decay tick interval)
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895)
Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks)
AntiHack tweaks