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145,544 Commits over 4,444 Days - 1.36cph!

9 Years Ago
Fixed zooming in non-TSSAA modes
9 Years Ago
Fix for black sludge in TSSAA
9 Years Ago
TriggerRadiation patch
9 Years Ago
Merge from zoom-fix
9 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
9 Years Ago
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9 Years Ago
Second attempt at a black sludge fix
9 Years Ago
Fixed water shore flickering when TSSAA is enabled
9 Years Ago
Hapis northern snow work
9 Years Ago
Server profiling tweaks
9 Years Ago
More server profiling
9 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
9 Years Ago
Forgotten UnityEngine.Profiling
9 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
9 Years Ago
Rocket factory layout changes Added makeshift walkways Replaced some of the lifts with staircases Material tweaks to make the area easier to navigate Added interior lights
9 Years Ago
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9 Years Ago
Minor fix
9 Years Ago
protocol++
9 Years Ago
Rocket factory stair colliders / LOD settings
9 Years Ago
Removed blocker from Rocket factory staircase
9 Years Ago
deco for door and windows, models/gibs/prefabs
9 Years Ago
Fixed beard sometimes not showing
9 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
9 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
9 Years Ago
merge from main
9 Years Ago
Fixed recurrent GC alloc in TSSAA
9 Years Ago
Admire animations - adding to DB
9 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
9 Years Ago
junkyard - base scene setup and autospawn prefab
9 Years Ago
Northern snow and ice work
9 Years Ago
Optimized rocket factory walkways geometry
9 Years Ago
Downscaled a few textures
9 Years Ago
North loot tweaks
9 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
9 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
9 Years Ago
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
9 Years Ago
Rocket factory / made walkway textures more rusted / fixed lighting bugs / opened additional stairway doors / opened up another window
9 Years Ago
Rocket factory / fixed walkway LOD's
9 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
9 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
9 Years Ago
junkyard progress backup
9 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
9 Years Ago
Workbench can no longer be locked (bug fix)
9 Years Ago
Added explicit specular control to hair shader
9 Years Ago
Tree fall sound fixes
9 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
9 Years Ago
EAC SDK update