branchrust_reboot/main/BlunderBustercancel
90 Commits over 184 Days - 0.02cph!
vm blunderbus
- now loads correct coloured shells
- turning off casting shadows on slug shell
- viewmodel renderer scripts set up
Also created icon & setup
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
blunderbus admire animation edited
edited blunderbus viewmodel reload and admire anims
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
blunderbus 3p updated anims exported
blunderbus 3p and viewmodel updated anims exported and holster positon setup
blunderbus 3p and gun anims update
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
exported blunderbus viewmodel anims
Setup SwapAmmo IViewmodelComponent, turns on and off prefabs based on the currently loaded ammo type
correctly assigned materials to .worldmodel.prefab and .entity.prefab
latest blunderbus viewmodel anims export
merged new ammunition model branch into blunderbus branch
setting up blunderbus 3p anims and viewmodel anim set updated
blunderbus viewmodel animations export and animated camera setup
added r_prop bone to mask on 3p blunderbus anims
setting up blunderbus 3rd person in unity
setting up blunderbus 3rd person in unity
exported blunderbus viewmodel wip animations
blunderbuss world model and lods
initial prefab setup
Applied first iteration of attack
blunderbus viewmodel animation edits
blunder bus viewmodel animation idle pose edit
blunderbuss (needs renaming) materials and textures - before resize
editing blunderbus viewmodel animations
blunderbus viewmodel set up
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
exported viewmodel anim set and started setting up blunderbus in unity
blunderbuster initial setup
blockout mesh check