branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

5 Years Ago
merge from main
5 Years Ago
merge from wipe_3
5 Years Ago
Scenery menu background videos
5 Years Ago
Limit foliage position clamping based on dispatten
5 Years Ago
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
5 Years Ago
Add env.skyrotation clientside convar for cinematics (admin only)
5 Years Ago
Fixed midi convar knob bindings rounding to one decimal place
5 Years Ago
merge from main
5 Years Ago
merge from trees_bushes_spawn_settings
5 Years Ago
Improvements to foliage displacement to try and eliminate clipping.
5 Years Ago
merge from wipe_2 (river fix)
5 Years Ago
merge from main
5 Years Ago
merge from HDRP_Art_Backport/wipe_2
5 Years Ago
Cherrypicking 60544
5 Years Ago
Fixed RendererLOD property drawer multi editing bug
5 Years Ago
Foliage displacement improvements
5 Years Ago
Fixed SpawnHandler.Refresh not working right
5 Years Ago
cliff overhang models/prefab
5 Years Ago
merge from main
5 Years Ago
merge from backport/wipe1
5 Years Ago
Build fix
5 Years Ago
Fixed issue with terrain blending on potato settings
5 Years Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
5 Years Ago
Small oilrig fixes, powerplant fixes, excavator fixes
5 Years Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
5 Years Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances
5 Years Ago
Added decor.procmap.v3 to world setup
5 Years Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
5 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
5 Years Ago
large oilrig bag of fixes
5 Years Ago
Network++ Save++
5 Years Ago
Scene 2 Prefab all
5 Years Ago
Scene backup
5 Years Ago
Water treatment plant's bag of fixes
5 Years Ago
trainyard bugfixes
5 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
5 Years Ago
Bandit camp scene2prefab
5 Years Ago
re-installing bandit camp changes 2 out of 2
5 Years Ago
re-installing bandit camp changes 1 out of 2
5 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
5 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
5 Years Ago
Applying MergeFromMain_2021_04_06
5 Years Ago
Harbor_1 tweaks Red train crane prefab variant
5 Years Ago
trainyard refresh - end
5 Years Ago
Made all arid bushes smaller
5 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
5 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
5 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
5 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
5 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots