branchrust_reboot/main/HDRP_Art_Backportcancel
556 Commits over 304 Days - 0.08cph!
Added CollateTrainTracks to Barren (should resolve train track issues)
Fixed dome monument CCTV angle
Added train tunnels to Barren, plus some other fixes
Adding back thatched_b textures
Billboard material tweaks
Temperate bush billboards
Tweaked douglas fir and pine tree billboards
Custom billboards for temperate and tundra birch trees
Custom oak tree billboards
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Enabled read/write on arctic grass meshes to get rid of errors
merge from foliagegrid_multithreading
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
Scenery menu background videos
Limit foliage position clamping based on dispatten
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
merge from trees_bushes_spawn_settings
Improvements to foliage displacement to try and eliminate clipping.
merge from wipe_2 (river fix)
merge from HDRP_Art_Backport/wipe_2
Fixed RendererLOD property drawer multi editing bug
Foliage displacement improvements
Fixed SpawnHandler.Refresh not working right
cliff overhang models/prefab
merge from backport/wipe1
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Fixed issue with terrain blending on potato settings
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
Small oilrig fixes, powerplant fixes, excavator fixes
Progress on bush spawn settings
Replaced tall grass in tundra with bushes
Unified prefab setup for all bushes / their billboards should have the same viewing distances
Added decor.procmap.v3 to world setup