branchrust_reboot/main/HDRP_Art_Backportcancel
525 Commits over 304 Days - 0.07cph!
Scenery menu background videos
Limit foliage position clamping based on dispatten
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
merge from trees_bushes_spawn_settings
Improvements to foliage displacement to try and eliminate clipping.
merge from wipe_2 (river fix)
merge from HDRP_Art_Backport/wipe_2
Fixed RendererLOD property drawer multi editing bug
Foliage displacement improvements
Fixed SpawnHandler.Refresh not working right
cliff overhang models/prefab
merge from backport/wipe1
Fixed issue with terrain blending on potato settings
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
Small oilrig fixes, powerplant fixes, excavator fixes
Progress on bush spawn settings
Replaced tall grass in tundra with bushes
Unified prefab setup for all bushes / their billboards should have the same viewing distances
Added decor.procmap.v3 to world setup
Tweaked cactus material
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further
Made unique spawners for ocotillo and dead bushes
Fixed "generate textures" being an order of magnitude slower than it needs to be
large oilrig bag of fixes
Water treatment plant's bag of fixes
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Harbor_1 tweaks
Red train crane prefab variant
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
trainyard refresh - grounds meshes, vertex painting, detail pass
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots