branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

5 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
5 Years Ago
Moss and clover fixes
5 Years Ago
trainyard refresh backup
5 Years Ago
Baseline
5 Years Ago
trainyard refresh backup
5 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
5 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
5 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
5 Years Ago
Foliage spawner optimization / Reduced density of some plants
5 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
5 Years Ago
More even radiation inside MT, some areas were left without any
5 Years Ago
Scene2Prefab all
5 Years Ago
helper colliders at sphere tank set to prevent movement layer
5 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
5 Years Ago
harvestable roadsigns, sewer branch
5 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
5 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
5 Years Ago
Some more light fixtures texture polish
5 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
5 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
5 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
5 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
5 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
5 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
5 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
5 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
5 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
5 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
5 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
5 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
5 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
5 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
5 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
5 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
5 Years Ago
CraggyIsland update
5 Years Ago
Continued rock investigation
5 Years Ago
tangents calculate test Updated CraggyIsland for more testing
5 Years Ago
Better terrain normal calculation
5 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
5 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
5 Years Ago
geometry reset on cliff rocks renderers and colliders
5 Years Ago
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
5 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
5 Years Ago
re-exporting cliff colliders with a UV channel
5 Years Ago
Import options for cliffs colliders: normals set to import
5 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
5 Years Ago
Scene2Prefab
5 Years Ago
FoliagePlacement cleanup
5 Years Ago
Compile fix
5 Years Ago
Cleaned up fake Steam ID toggle menu item