branchrust_reboot/main/HDRP_Art_Backportcancel
556 Commits over 304 Days - 0.08cph!
Tweaked cactus material
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further
Made unique spawners for ocotillo and dead bushes
Fixed "generate textures" being an order of magnitude slower than it needs to be
large oilrig bag of fixes
Water treatment plant's bag of fixes
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Harbor_1 tweaks
Red train crane prefab variant
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
trainyard refresh - grounds meshes, vertex painting, detail pass
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
Tweaked contact shadows settings because grass was making my eyes bleed
Created proper roughness map for ground foliage
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark
Made moss use the same material as other forest plants
Removed some old meshes that were used for testing
Sewer branch changes
-shortened the road out of the monument
-fixed missing pillars in the sewer_bigroom_a collider
-chairs are interactive
LS Bag o Fixes:
- fixed missing colliders at sewers grilles
- fixed lightpost towers not being climbable everywhere
- more accurate colliders for fuel storage tanks
- fixed red pipe of death (this is a hacky fix)
- improved colliders on dirt mounds
- improved warehouse LOD3 imposter texture to be see through on windows
- improved road connection to the site
- fixed underground red pipes clipping in concrete
- potential fix for being able to use doors on the rocket side puzzle
- fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room
- air duct vents inside the offices cannot be seen through anymore by jumping
- fixed a gap in the LS warehouse model that gave an peeking advantage
- made chairs interactive static chairs
Foliage spawner optimization / Reduced density of some plants
Optimized all ground plant models in an attempt to remove unnecessary verts
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
More even radiation inside MT, some areas were left without any
helper colliders at sphere tank set to prevent movement layer
sphere tank stairs colliders review
tugboat and harbor crane stairs colliders review
excavator, attempt at fixing stairs bullet fail to register
harvestable roadsigns, sewer branch
reviewed cave_large_sewers
lightposts fixed regression
reviewed bunker room dressing scene
Improved oak trunk textures
Brightened up oak and beech tree billboard materials
Darkened tundra grass
Some more light fixtures texture polish
Military tunnels bundle of fixes
Spent some time improving light fixtures textures and prefabs to function as intended
Lightposts collider was incorrectly using LOD2
Various cave issues fixes
Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
Slightly darkened tall grass in temperate
Slightly brightened willow bushes
Darkened temperate moss
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
deleted and re-created meta files for the cliffs '\models' folder