branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
3 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
3 Years Ago
large oilrig bag of fixes
3 Years Ago
Network++ Save++
3 Years Ago
Scene 2 Prefab all
3 Years Ago
Scene backup
3 Years Ago
Water treatment plant's bag of fixes
3 Years Ago
trainyard bugfixes
3 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
3 Years Ago
Bandit camp scene2prefab
3 Years Ago
re-installing bandit camp changes 2 out of 2
3 Years Ago
re-installing bandit camp changes 1 out of 2
3 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
3 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
3 Years Ago
Applying MergeFromMain_2021_04_06
3 Years Ago
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3 Years Ago
Harbor_1 tweaks Red train crane prefab variant
3 Years Ago
trainyard refresh - end
3 Years Ago
Made all arid bushes smaller
3 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
3 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
3 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
3 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
3 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
3 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
3 Years Ago
Moss and clover fixes
3 Years Ago
trainyard refresh backup
3 Years Ago
Baseline
3 Years Ago
trainyard refresh backup
3 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
3 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
3 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
3 Years Ago
Foliage spawner optimization / Reduced density of some plants
3 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
3 Years Ago
More even radiation inside MT, some areas were left without any
3 Years Ago
Scene2Prefab all
3 Years Ago
helper colliders at sphere tank set to prevent movement layer
3 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
3 Years Ago
harvestable roadsigns, sewer branch
3 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
3 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
3 Years Ago
Some more light fixtures texture polish
3 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
3 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
3 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
3 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
3 Years Ago
Updated terrain anchors of the satellite dish, sphere tank and sewer branch monuments
3 Years Ago
Monuments now try to maximize the distance between themselves and monuments of other monument types (instead of only doing that for monuments of the same type)
3 Years Ago
deleted and re-created meta files for the cliffs '\models' folder