branchrust_reboot/main/HDRP_Art_Backportcancel
556 Commits over 304 Days - 0.08cph!
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
Adding old rocks back as a temporarily to help with hapis rework
Oak and douglas fir material fixes
Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Work in progress rework of Military Tunnels road connections
Removed groundlora assets that were not being used anymore
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
Taking in the updated train track textures from hdrp
Finished most of the main cliff shader.
Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
More references cleanup from deprecated models
Underwater rock scene review
Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
Cliff normals calculation
cherrypicked
43474.. I swear these driftwood files are cursed
One too many rows in rendererLOD - bush_medium_dense
More paths/material fixes
Manifest (previous one didn't show in plastic)
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
Added desire trails back into the World_setup prefabs
More material fixes and error fixes
Procmap now loads uninterrupted
Fixed a bunch of errors in caves prefabs to do with decals
Fixed rocks in swamp_b and swamp_c
Assigned main' road materials to ringroads in world setup
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
Airfield, Compound review
Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
Foliage_v3 Temperate_Grass_c asset model path fix