branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
3 Years Ago
Adding old rocks back as a temporarily to help with hapis rework
3 Years Ago
Oak and douglas fir material fixes
3 Years Ago
Creosote bush / mormon tea / ocotillo material tweaks
3 Years Ago
American beech and birch material fixes / fixed corrupted textures
3 Years Ago
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
3 Years Ago
Specular changes to bushes
3 Years Ago
Foliage material and texture fixes
3 Years Ago
Shoreline wetness, terrain blend start.
3 Years Ago
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
3 Years Ago
New carpark model/prefab
3 Years Ago
Work in progress rework of Military Tunnels road connections
3 Years Ago
Removed groundlora assets that were not being used anymore
3 Years Ago
Cliff shader work
3 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
3 Years Ago
New ending piece for the train track set
3 Years Ago
Taking in the updated train track textures from hdrp
3 Years Ago
Finished most of the main cliff shader.
3 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
3 Years Ago
More references cleanup from deprecated models
3 Years Ago
Underwater rock scene review
3 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
3 Years Ago
Cliff normals calculation
3 Years Ago
Cliff shader boilerplate
3 Years Ago
Removed old shader code
3 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
3 Years Ago
One too many rows in rendererLOD - bush_medium_dense
3 Years Ago
More paths/material fixes
3 Years Ago
Removed unused prefabs
3 Years Ago
Spawn_v3
3 Years Ago
Manifest (previous one didn't show in plastic)
3 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
3 Years Ago
Manifest
3 Years Ago
Added desire trails back into the World_setup prefabs
3 Years Ago
scene to prefab all
3 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
3 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
3 Years Ago
Fixed rocks in swamp_b and swamp_c
3 Years Ago
Assigned main' road materials to ringroads in world setup
3 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
3 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
3 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
3 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
3 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
3 Years Ago
Airfield, Compound review
3 Years Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
3 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
3 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
3 Years Ago
terrain atlas generation