branchrust_reboot/main/HDRP_Art_Backportcancel
525 Commits over 304 Days - 0.07cph!
Manifest (previous one didn't show in plastic)
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
Added desire trails back into the World_setup prefabs
More material fixes and error fixes
Procmap now loads uninterrupted
Fixed a bunch of errors in caves prefabs to do with decals
Fixed rocks in swamp_b and swamp_c
Assigned main' road materials to ringroads in world setup
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
Airfield, Compound review
Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
Foliage_v3 Temperate_Grass_c asset model path fix
Fixes for incorrect files
cherrypicking cs 55296/55297/55298
Adding content - World setup V3 prefabs
Adding content - initial batch