branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

4 Years Ago
Merge from render_scale
4 Years Ago
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Merge from render_scale
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merge from main
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Merge from render_scale
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subtracting all renderscale merges
4 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
4 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from ai main
4 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
4 Years Ago
Merge from monument_prioritization
4 Years Ago
merge from ai main
4 Years Ago
Merge from render_scale
4 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
4 Years Ago
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4 Years Ago
Merge from render_scale
4 Years Ago
merge from ai hdrpbmerge
4 Years Ago
Merge from render_scale
4 Years Ago
merge from ai main
4 Years Ago
merge from ai hdrpb
4 Years Ago
Fixed another edge case that could make rivers overlap each other
4 Years Ago
merge from main
4 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
4 Years Ago
merge from hdprb ai merge branch
4 Years Ago
Merge from backport_bugfixes
4 Years Ago
network++ save++
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
merge from main
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
magnet crane prefab update
4 Years Ago
magnet crane animator update
4 Years Ago
magnet crane rig update and anims
4 Years Ago
merge into hdrp_art_backport
4 Years Ago
merge from wipe_6
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
merge from main