branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Merge from render_scale
3 Years Ago
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Merge from render_scale
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merge from main
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Merge from render_scale
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subtracting all renderscale merges
3 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
3 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from ai main
3 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
3 Years Ago
Merge from monument_prioritization
3 Years Ago
merge from ai main
3 Years Ago
Merge from render_scale
3 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
3 Years Ago
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3 Years Ago
Merge from render_scale
3 Years Ago
merge from ai hdrpbmerge
3 Years Ago
Merge from render_scale
3 Years Ago
merge from ai main
3 Years Ago
merge from ai hdrpb
3 Years Ago
Fixed another edge case that could make rivers overlap each other
3 Years Ago
merge from main
3 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
3 Years Ago
merge from hdprb ai merge branch
3 Years Ago
Merge from backport_bugfixes
3 Years Ago
network++ save++
3 Years Ago
merge from AI hdrpb merge
3 Years Ago
merge from main
3 Years Ago
merge from backport_bugfixes
3 Years Ago
merge from backport_bugfixes
3 Years Ago
merge from main
3 Years Ago
magnet crane prefab update
3 Years Ago
magnet crane animator update
3 Years Ago
magnet crane rig update and anims
3 Years Ago
merge into hdrp_art_backport
3 Years Ago
merge from wipe_6
3 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
3 Years Ago
merge from main