branchrust_reboot/main/HDRP_Art_Backportcancel
525 Commits over 304 Days - 0.07cph!
Tweaked road_vehicles to lessen the impact on roadside junkpiles
Merge from monument_prioritization
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
Fixed another edge case that could make rivers overlap each other
Fixed harbors and fishing villages spawning at ridiculous slopes
merge from hdprb ai merge branch
Merge from backport_bugfixes
merge from AI hdrpb merge
merge from backport_bugfixes
merge from backport_bugfixes
magnet crane prefab update
magnet crane rig update and anims
magnet crane animator update
merge into hdrp_art_backport
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
Added CollateTrainTracks to Barren (should resolve train track issues)
Fixed dome monument CCTV angle
Added train tunnels to Barren, plus some other fixes
Adding back thatched_b textures
Billboard material tweaks
Temperate bush billboards
Tweaked douglas fir and pine tree billboards
Custom billboards for temperate and tundra birch trees
Custom oak tree billboards
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Enabled read/write on arctic grass meshes to get rid of errors
merge from foliagegrid_multithreading
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)