branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

5 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
5 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
5 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
5 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
5 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
5 Years Ago
Better terrain normal map around cliffs, part 2
5 Years Ago
Better terrain normal map around cliffs (probably)
5 Years Ago
Better GenerateCliffTopology
5 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
5 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
5 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
5 Years Ago
airfield lootspawn fix
5 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
5 Years Ago
Dome cannot be flooded
5 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
5 Years Ago
missing metas [2]
5 Years Ago
missing metas [1]
5 Years Ago
airfield walls
5 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
5 Years Ago
manifest
5 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
5 Years Ago
Smoother terrain anchors in excavator scene
5 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
5 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
5 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
5 Years Ago
Savas review
5 Years Ago
craggy island checks
5 Years Ago
fixed an incorrect cliff LOD terrain mask
5 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
5 Years Ago
experimenting with stacked cliffs prefabs
5 Years Ago
friday fixes - airfield, satdish, dome
5 Years Ago
Fixed issue with parallax
5 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
5 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
5 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
5 Years Ago
Removed non-spawning roadsigns from the autospawn folder
5 Years Ago
Further ice sheet improvements
5 Years Ago
large warehouse shadow proxy tweaks
5 Years Ago
even better powerplant road connection
5 Years Ago
one more roadside junkpile fix
5 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
5 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
5 Years Ago
scene2prefab
5 Years Ago
small warehouse shadow proxy tweaks
5 Years Ago
various roadside junkpiles fixes
5 Years Ago
fixed gap in sewers_shrink block mesh
5 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
5 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
5 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
5 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs