branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
3 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
3 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
3 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
3 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
3 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
3 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
3 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
3 Years Ago
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3 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
3 Years Ago
CraggyIsland update
3 Years Ago
Continued rock investigation
3 Years Ago
tangents calculate test Updated CraggyIsland for more testing
3 Years Ago
Better terrain normal calculation
3 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
3 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
3 Years Ago
geometry reset on cliff rocks renderers and colliders
3 Years Ago
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
3 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
3 Years Ago
re-exporting cliff colliders with a UV channel
3 Years Ago
Import options for cliffs colliders: normals set to import
3 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
3 Years Ago
Scene2Prefab
3 Years Ago
FoliagePlacement cleanup
3 Years Ago
Compile fix
3 Years Ago
Cleaned up fake Steam ID toggle menu item
3 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
3 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
3 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
3 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
3 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
3 Years Ago
Better terrain normal map around cliffs, part 2
3 Years Ago
Better terrain normal map around cliffs (probably)
3 Years Ago
Better GenerateCliffTopology
3 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
3 Years Ago
RustNative update (got rid of cliff / rock splat in splat map first pass)
3 Years Ago
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
3 Years Ago
airfield lootspawn fix
3 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
3 Years Ago
Dome cannot be flooded
3 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
3 Years Ago
missing metas [2]
3 Years Ago
missing metas [1]
3 Years Ago
airfield walls
3 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
3 Years Ago
manifest
3 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
3 Years Ago
Smoother terrain anchors in excavator scene
3 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
3 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend