branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads
3 Years Ago
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
3 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
3 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
3 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
3 Years Ago
Manifest
3 Years Ago
Scene2Prefab
3 Years Ago
Re-applied changes to scenes from main
3 Years Ago
merge from main
3 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
3 Years Ago
Caves terrain review + S2P
3 Years Ago
Scene2Prefab
3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
3 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
3 Years Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
3 Years Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
3 Years Ago
new bg vehicles files backup 4 branch hop
3 Years Ago
Re-textured sedan vehicle
3 Years Ago
Started work on the proc map variant of foliage_v3
3 Years Ago
Replaced wood pickup model
3 Years Ago
Enabled parallax for terrain sample
3 Years Ago
Dead logs tweaks
3 Years Ago
Replaced all harvestable fallen logs with new assets
3 Years Ago
Made ocotillo and creosote bush billboards darker
3 Years Ago
Added spherical overlays to bush billboard normal maps
3 Years Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
3 Years Ago
Spice bush and willow bush billboards
3 Years Ago
Shore ice wetness fix
3 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
3 Years Ago
Spice bush billboards
3 Years Ago
Douglas fir billboards
3 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
3 Years Ago
Ice sheet material fixes
3 Years Ago
Pine billboards / New material for pine saplings
3 Years Ago
New billboards for beech, birch and oak trees
3 Years Ago
Fixed issue with cliff shader not getting correct biome tint.
3 Years Ago
Tweaked splat color and tiling settings on Terrain4 asset
3 Years Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
3 Years Ago
Bandit town foliage tweaks
3 Years Ago
Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
3 Years Ago
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
3 Years Ago
New road no pavement pieces for 22.5 and 45 degree bends
3 Years Ago
Boarded up chainlink fence prefabs (variation of originals)
3 Years Ago
Unused files
3 Years Ago
Junkyard mounds uvs improvements
3 Years Ago
Trail paths set files
3 Years Ago
Cleanup, renamed new shaders
3 Years Ago
Moving new shaders