branchrust_reboot/main/HDRP_Art_Backportcancel
525 Commits over 304 Days - 0.07cph!
Fixed issue with standard terrain blend + shoreline wetness.
Updated dead pine prefabs / removed random rotations on X and Z axis
Pine billboards / New material for pine saplings
New billboards for beech, birch and oak trees
Fixed issue with cliff shader not getting correct biome tint.
Tweaked splat color and tiling settings on Terrain4 asset
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
Bandit town foliage tweaks
Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
New road no pavement pieces for 22.5 and 45 degree bends
Boarded up chainlink fence prefabs (variation of originals)
Junkyard mounds uvs improvements
Cleanup, renamed new shaders
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Snow shader variant + LOD variants
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
Arctic biome foliage material adjustments / normal intensity tweaks
Basic variant + shader LOD variants
Increased normal scale range to 12
More foliage material tweaks
Improved cactus materials
Quality settings (shader LODs) matching up perfectly
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
Added distance fading to foliage shader
Ground plants translucency tweaks
Created better trail connections to excavator monument
Updated gravel piles
Fixed cliffs SLOD material and prefabs
Fixed wrong normals on cliff blending
Enabled UVmix, cliff LOD shader
Biome tinting on cliffs, tidying up.
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Replaced dead_log_a with a higher quality mesh