branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

6 Years Ago
Shore ice wetness fix
6 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
6 Years Ago
Spice bush billboards
6 Years Ago
Douglas fir billboards
6 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
6 Years Ago
Ice sheet material fixes
6 Years Ago
Pine billboards / New material for pine saplings
6 Years Ago
New billboards for beech, birch and oak trees
6 Years Ago
Fixed issue with cliff shader not getting correct biome tint.
6 Years Ago
Tweaked splat color and tiling settings on Terrain4 asset
6 Years Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
6 Years Ago
Bandit town foliage tweaks
6 Years Ago
Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
6 Years Ago
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
6 Years Ago
New road no pavement pieces for 22.5 and 45 degree bends
6 Years Ago
Boarded up chainlink fence prefabs (variation of originals)
6 Years Ago
Unused files
6 Years Ago
Junkyard mounds uvs improvements
6 Years Ago
Trail paths set files
6 Years Ago
Cleanup, renamed new shaders
6 Years Ago
Moving new shaders
6 Years Ago
Deleting temp assets
6 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
6 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
6 Years Ago
Beech, willow bush and oak translucency tweaks
6 Years Ago
More foliage material tweaks
6 Years Ago
shader var precision
6 Years Ago
Snow shader variant + LOD variants
6 Years Ago
Removing old junkyard mounds files
6 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
6 Years Ago
Arctic biome foliage material adjustments / normal intensity tweaks
6 Years Ago
_LOD shader LOD variants
6 Years Ago
Basic variant + shader LOD variants
6 Years Ago
Increased normal scale range to 12
6 Years Ago
More foliage material tweaks Improved cactus materials
6 Years Ago
Quality settings (shader LODs) matching up perfectly
6 Years Ago
Junkyard v2 terrain work
6 Years Ago
Arid foliage material and texture tweaks
6 Years Ago
Added foliage normal scale based on thickness map
6 Years Ago
Added distance fading to foliage shader
6 Years Ago
Ground plants translucency tweaks
6 Years Ago
Created better trail connections to excavator monument Updated gravel piles
6 Years Ago
Fixed cliffs SLOD material and prefabs
6 Years Ago
Fixed wrong normals on cliff blending
6 Years Ago
Enabled UVmix, cliff LOD shader
6 Years Ago
Biome tinting on cliffs, tidying up.
6 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
6 Years Ago
Scene2Prefab
6 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
6 Years Ago
Replaced dead_log_a with a higher quality mesh