branchrust_reboot/main/HDRP_Art_Backportcancel
556 Commits over 304 Days - 0.08cph!
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Snow shader variant + LOD variants
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
Arctic biome foliage material adjustments / normal intensity tweaks
Basic variant + shader LOD variants
Increased normal scale range to 12
More foliage material tweaks
Improved cactus materials
Quality settings (shader LODs) matching up perfectly
Arid foliage material and texture tweaks
Added foliage normal scale based on thickness map
Added distance fading to foliage shader
Ground plants translucency tweaks
Created better trail connections to excavator monument
Updated gravel piles
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Fixed cliffs SLOD material and prefabs
Fixed wrong normals on cliff blending
Enabled UVmix, cliff LOD shader
Biome tinting on cliffs, tidying up.
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Replaced dead_log_a with a higher quality mesh
Fixed white materials on the small splat stones
Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
Terrain blend shader fixes.
Satellite dish terrain splats
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
WIP Satellite dish terrain sculpt
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
WIP Satellite dish level refresh
Applying TerrainFetch results to cliff.
Merge from terrain_shader
WIP Satellite dish level refresh
Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
Fixed pine tree materials, tweaked swamp and palm trees