branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

5 Years Ago
Deleting temp assets
5 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
5 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
5 Years Ago
Beech, willow bush and oak translucency tweaks
5 Years Ago
More foliage material tweaks
5 Years Ago
shader var precision
5 Years Ago
Snow shader variant + LOD variants
5 Years Ago
Removing old junkyard mounds files
5 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
5 Years Ago
Arctic biome foliage material adjustments / normal intensity tweaks
5 Years Ago
_LOD shader LOD variants
5 Years Ago
Basic variant + shader LOD variants
5 Years Ago
Increased normal scale range to 12
5 Years Ago
More foliage material tweaks Improved cactus materials
5 Years Ago
Quality settings (shader LODs) matching up perfectly
5 Years Ago
Junkyard v2 terrain work
5 Years Ago
Arid foliage material and texture tweaks
5 Years Ago
Added foliage normal scale based on thickness map
5 Years Ago
Added distance fading to foliage shader
5 Years Ago
Ground plants translucency tweaks
5 Years Ago
Created better trail connections to excavator monument Updated gravel piles
5 Years Ago
▇▆▇▊▋ ▆▉▉ ▅▉▌▌▋▊ ▍▋ █▌▍▋▆▅▇ ▌▉ █▆▄▄▋▅▆▉ ▉▌▋▅▍ ▍▆ ▋▇▋█▊ >_>
5 Years Ago
Fixed cliffs SLOD material and prefabs
5 Years Ago
Fixed wrong normals on cliff blending
5 Years Ago
Enabled UVmix, cliff LOD shader
5 Years Ago
Biome tinting on cliffs, tidying up.
5 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
5 Years Ago
Scene2Prefab
5 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
5 Years Ago
Replaced dead_log_a with a higher quality mesh
5 Years Ago
Fixed white materials on the small splat stones
5 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
5 Years Ago
Added shore wetness vars
5 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
5 Years Ago
Terrain parallax work.
5 Years Ago
Terrain blend shader fixes.
5 Years Ago
WIP Dome level refresh
5 Years Ago
Satellite dish terrain splats
5 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
WIP Satellite dish terrain sculpt
5 Years Ago
New sewer set pieces for SatDish scene
5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
Applying TerrainFetch results to cliff.
5 Years Ago
Merge from terrain_shader
5 Years Ago
WIP Satellite dish level refresh
5 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
5 Years Ago
Sewer branch polish
5 Years Ago
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
5 Years Ago
Fixed pine tree materials, tweaked swamp and palm trees