branchrust_reboot/main/HDRP_Art_Backportcancel
525 Commits over 304 Days - 0.07cph!
Fixed white materials on the small splat stones
Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
Terrain blend shader fixes.
Satellite dish terrain splats
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
WIP Satellite dish terrain sculpt
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
WIP Satellite dish level refresh
Applying TerrainFetch results to cliff.
Merge from terrain_shader
WIP Satellite dish level refresh
Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
Fixed pine tree materials, tweaked swamp and palm trees
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
Adding old rocks back as a temporarily to help with hapis rework
Oak and douglas fir material fixes
Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Work in progress rework of Military Tunnels road connections
Removed groundlora assets that were not being used anymore
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
Taking in the updated train track textures from hdrp
Finished most of the main cliff shader.
Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
More references cleanup from deprecated models
Underwater rock scene review
Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
Cliff normals calculation
cherrypicked
43474.. I swear these driftwood files are cursed
One too many rows in rendererLOD - bush_medium_dense
More paths/material fixes