branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
Deleting temp assets
3 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
3 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
3 Years Ago
Beech, willow bush and oak translucency tweaks
3 Years Ago
More foliage material tweaks
3 Years Ago
shader var precision
3 Years Ago
Snow shader variant + LOD variants
3 Years Ago
Removing old junkyard mounds files
3 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
3 Years Ago
Arctic biome foliage material adjustments / normal intensity tweaks
3 Years Ago
_LOD shader LOD variants
3 Years Ago
Basic variant + shader LOD variants
3 Years Ago
Increased normal scale range to 12
3 Years Ago
More foliage material tweaks Improved cactus materials
3 Years Ago
Quality settings (shader LODs) matching up perfectly
3 Years Ago
Junkyard v2 terrain work
3 Years Ago
Arid foliage material and texture tweaks
3 Years Ago
Added foliage normal scale based on thickness map
3 Years Ago
Added distance fading to foliage shader
3 Years Ago
Ground plants translucency tweaks
3 Years Ago
Created better trail connections to excavator monument Updated gravel piles
3 Years Ago
▇▆▇▊▋ ▆▉▉ ▅▉▌▌▋▊ ▍▋ █▌▍▋▆▅▇ ▌▉ █▆▄▄▋▅▆▉ ▉▌▋▅▍ ▍▆ ▋▇▋█▊ >_>
3 Years Ago
Fixed cliffs SLOD material and prefabs
3 Years Ago
Fixed wrong normals on cliff blending
3 Years Ago
Enabled UVmix, cliff LOD shader
3 Years Ago
Biome tinting on cliffs, tidying up.
3 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
3 Years Ago
Scene2Prefab
3 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
3 Years Ago
Replaced dead_log_a with a higher quality mesh
3 Years Ago
Fixed white materials on the small splat stones
3 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
3 Years Ago
Added shore wetness vars
3 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
3 Years Ago
Terrain parallax work.
3 Years Ago
Terrain blend shader fixes.
3 Years Ago
WIP Dome level refresh
3 Years Ago
Satellite dish terrain splats
3 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
3 Years Ago
WIP Satellite dish terrain sculpt
3 Years Ago
WIP Satellite dish terrain sculpt
3 Years Ago
New sewer set pieces for SatDish scene
3 Years Ago
WIP Satellite dish level refresh
3 Years Ago
Applying TerrainFetch results to cliff.
4 Years Ago
Merge from terrain_shader
4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
4 Years Ago
Sewer branch polish
4 Years Ago
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
4 Years Ago
Fixed pine tree materials, tweaked swamp and palm trees