branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

6 Years Ago
Fixed white materials on the small splat stones
6 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
6 Years Ago
Added shore wetness vars
6 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
6 Years Ago
Terrain parallax work.
6 Years Ago
Terrain blend shader fixes.
6 Years Ago
WIP Dome level refresh
6 Years Ago
Satellite dish terrain splats
6 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
6 Years Ago
WIP Satellite dish terrain sculpt
6 Years Ago
WIP Satellite dish terrain sculpt
6 Years Ago
New sewer set pieces for SatDish scene
6 Years Ago
WIP Satellite dish level refresh
6 Years Ago
Applying TerrainFetch results to cliff.
6 Years Ago
Merge from terrain_shader
6 Years Ago
WIP Satellite dish level refresh
6 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
6 Years Ago
Sewer branch polish
6 Years Ago
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
6 Years Ago
Fixed pine tree materials, tweaked swamp and palm trees
6 Years Ago
Refreshed Craggy Island to use the same workflow as the other new maps for concistency
6 Years Ago
Adding old rocks back as a temporarily to help with hapis rework
6 Years Ago
Oak and douglas fir material fixes
6 Years Ago
Creosote bush / mormon tea / ocotillo material tweaks
6 Years Ago
American beech and birch material fixes / fixed corrupted textures
6 Years Ago
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
6 Years Ago
Specular changes to bushes
6 Years Ago
Foliage material and texture fixes
6 Years Ago
Shoreline wetness, terrain blend start.
6 Years Ago
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
6 Years Ago
New carpark model/prefab
6 Years Ago
Work in progress rework of Military Tunnels road connections
6 Years Ago
Removed groundlora assets that were not being used anymore
6 Years Ago
Cliff shader work
6 Years Ago
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game Reworked railroad ends in monuments to soften their transition out
6 Years Ago
New ending piece for the train track set
6 Years Ago
Taking in the updated train track textures from hdrp
6 Years Ago
Finished most of the main cliff shader.
6 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
6 Years Ago
More references cleanup from deprecated models
6 Years Ago
Underwater rock scene review
6 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
6 Years Ago
Cliff normals calculation
6 Years Ago
Cliff shader boilerplate
6 Years Ago
Removed old shader code
6 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
6 Years Ago
One too many rows in rendererLOD - bush_medium_dense
6 Years Ago
More paths/material fixes
6 Years Ago
Removed unused prefabs
6 Years Ago
Spawn_v3