branchrust_reboot/main/HackWeek-TeaPrototypingcancel

26 Commits over 0 Days - ∞cph!

3 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
3 Months Ago
Icons
3 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
3 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
3 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
3 Months Ago
Generate proto
3 Months Ago
Tea target type proto change
3 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
3 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
3 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
3 Months Ago
Added fall damage tea, halves incoming damage
3 Months Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
3 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
3 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
3 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
3 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
3 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
3 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
3 Months Ago
WIP rigidbody arc visualisation
3 Months Ago
Implemented a tea that doubles the speed of recycling
3 Months Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
3 Months Ago
Fixed craft speed tea increasing duration rather than decreasing
3 Months Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
3 Months Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
3 Months Ago
Add crafting speed tea, increases crafting time by 50% for the duration
3 Months Ago
Added an underwater breathing tea