branchrust_reboot/main/PlayerRigUpdate2cancel
1,164 Commits over 577 Days - 0.08cph!
Wooden pants repose/lods - added female version
Wood chestplate pose/lods male/female
wood armour helmet repose
Large Backpack female pose/lods
Jumpsuits male/female/lods repose
Vagabond jacket repose/lods
Added female version
Added conditional meshes
Updated AO map/material
Burlap shoes repose/lods - added female prefab
removed anim events sfx from m4 shotgun idle anim
3p smg anims updated with corect spine position
3p bolt rifle anims updated so finger does not clip through the gun
export spas shotgun anims with correct spine position
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
edited eoka pose and python deploy anims and reduced eoka idle clip range so the anim loops correctly
edited 3p chainsaw harvesting anim and reset tranlation in its entity
Holster updates for bows and boomerang
Bow animation updates to fix bugs
Burlap pants repose Male/Female + LODs
Jackhammer animation updates
Fixed censorship not working on female torso
Cassette recorder animation updates
bug fix's for a selection of player update 3p animations
Updating rf transmitter deploy animation
blowpipe animation updates
Merge from main
Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
Adding new sitting animations for v4 update
HeavyPlatePants repose/lods
HeavyPlateJacket repose/lods
Heavy plate helmet repose
Adding v4 snowmobile shooting anims
Blowpipe - added SFX anim events, set up override controller correctly
SAP - updated sfx anim event placement
All scientist LODs + prefab updates