branchrust_reboot/main/PlayerRigUpdate2cancel
564 Commits over 457 Days - 0.05cph!
Added BatchUpdateV4RustPlayerMask to animation tools menu
- updated v4 RustPlayerMask (to match hierarchy update)
- Batch re-imported entire player anim set to update connection with mask & remove errors
Updating outbreak scientist skinning
anim update for cannon ball position in hand
exported updated 3p rpg7 reload anim and reload anim events edited
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1)
Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim
Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim
Fixes double fire anim
Also fixed the jerry can guitar
Fixed acoustic guitar deploy model
Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
Only play the cassette recorder attack anim when playing, not stopping
Swap record and play overrides in the hold type
Updated hold position of tuba, got zeroed out for some reason
Updated holdtype.xylophone
Updated mallet hand positions on xylophone
xylophone.deployed.static is now a prefab variant of the original
Remove some sockets from the static verison
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
Right foot instrument IK controller now uses the rotation of the target transform (no animation)
Added a left foot IK target field, won't react to any instrument activity, just a static position
updated 3p shield anims exported
- Setup leg animator for the new player rig
- FInd and assign new masks
Paddle animation updates for in kayak and using paddle as weapon
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Gesture animation updates
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Merge from main (PlayerAnimation.controller conflict, merged automatically)
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
updated cabbage patch dance clip length (had been exported as 1 frame)
exported edited 3p north and west jog anims
setup 3p shield anims and applied to player animation.controller
3p jump mid air anim exported after editing and assigned to playeranimation controller
Fixing ak 47 anims not having tanslation baked into prop bones
Fixing more rotational errors
Fixing rotational errors for gesture anims
talking animation polish pass
3p handcuff captive holdtype override controller and anims updated
Adding mixamo to v4 anim transfers
main gesture set and rps anim updates
Updating skinning for horse costume
DPV anim updates to fix root issues
Updating skinning for egg suit
outbreak scientist npc player v4 rig anims exported
snowmobile, zipline and paddling anim updates
Updating snowmobile driving anims
edited boogie board anims and set up correctly