branchrust_reboot/main/PlayerRigUpdate2cancel

723 Commits over 485 Days - 0.06cph!

5 Hours Ago
fixed 3p phonebooth hand offset bug
Today
Updating player model skinning
Today
Gesture audio event updates
Today
Gesture animation polish pass - start/end pose update and timing adjustments
Today
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Today
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Today
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Today
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
Today
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
Yesterday
fixed up medical syringe, updated 3p anims, added anim events
Yesterday
roll back gestures in playeranimation controller
Yesterday
Re exporting anims with out of date hierarchy
Yesterday
Updating skinning and burstcloth for pilot hazmat
Yesterday
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
2 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
2 Days Ago
Added swimming sound events
2 Days Ago
Added locomotion footstep sound events
2 Days Ago
Hooked up fishing anims in main player animator
5 Days Ago
Remove poolable from scientist suit NVGM (matches main)
5 Days Ago
new mocap for shrug, thumbs up and thumbs down updated
5 Days Ago
Edited mount positions for various chairs
5 Days Ago
Updated silly horse mask Reverted prefabs to older versions and rebound bone array
5 Days Ago
v4 pie animation set up
5 Days Ago
Shush animation update and audiio fix
6 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
6 Days Ago
removed old premergeOct 25 anim controller
6 Days Ago
fixed toolgun offset issues
6 Days Ago
Update to rps, victory and beat chest gestures
6 Days Ago
fixed bandit relaxed idle issues
6 Days Ago
fixed hand clipping on slot machine
6 Days Ago
Silly horse mask repose/partial prefab setup
6 Days Ago
fixed 3p salvaged axe offset
6 Days Ago
Assigned correct climb anims and polish pass
6 Days Ago
Paintball Overalls repose/prefab update
6 Days Ago
Beanbag sitting pose update
7 Days Ago
Clap, hurry and ok gesture updated
7 Days Ago
Updating skinning for bone armour
8 Days Ago
fixed offset holstered wooden shields
8 Days Ago
fixed offset piano sitting mount
8 Days Ago
fixed offset obsidian knife
8 Days Ago
fixed offset frontier hatchet holster position
8 Days Ago
Updating abyss hazmat skinning
9 Days Ago
Another partial fix for small hunting trophy
10 Days Ago
secret labs chair 3p anim edited
10 Days Ago
Disabled read/write on models conflicting in last merge
10 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
11 Days Ago
Fixed rogue materials drawing hair cap textures over face
11 Days Ago
Fix player seed with broken eyes
12 Days Ago
jungle rock offset fix
12 Days Ago
binoculars offset fix