branchrust_reboot/main/PlayerRigUpdate2cancel

564 Commits over 457 Days - 0.05cph!

Yesterday
Added BatchUpdateV4RustPlayerMask to animation tools menu
Yesterday
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Yesterday
Updating outbreak scientist skinning
2 Days Ago
anim update for cannon ball position in hand
2 Days Ago
trumpet anim updates
2 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
2 Days Ago
Tuba animation updates
3 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
3 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
3 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
3 Days Ago
50cal and cannon updates
4 Days Ago
Fixed bass guitar
4 Days Ago
Also fixed the jerry can guitar
4 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
4 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
4 Days Ago
Updated hold position of tuba, got zeroed out for some reason
4 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
4 Days Ago
Remove some sockets from the static verison
4 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
4 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
4 Days Ago
updated 3p shield anims exported
4 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
4 Days Ago
Paddle animation updates for in kayak and using paddle as weapon
5 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
5 Days Ago
Silly dance anim update
5 Days Ago
Gesture animation updates
5 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
6 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
8 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
8 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
8 Days Ago
exported edited 3p north and west jog anims
8 Days Ago
setup 3p shield anims and applied to player animation.controller
8 Days Ago
dance animation updates
8 Days Ago
3p jump mid air anim exported after editing and assigned to playeranimation controller
8 Days Ago
Fixing ak 47 anims not having tanslation baked into prop bones
9 Days Ago
Fixing more rotational errors
9 Days Ago
Fixing rotational errors for gesture anims
9 Days Ago
talking animation polish pass
9 Days Ago
Adding v4 fall anim
9 Days Ago
3p handcuff captive holdtype override controller and anims updated
9 Days Ago
Adding v4 door kick anim
9 Days Ago
Adding mixamo to v4 anim transfers
9 Days Ago
main gesture set and rps anim updates
9 Days Ago
Updating skinning for horse costume
10 Days Ago
DPV anim updates to fix root issues
10 Days Ago
Updating skinning for egg suit
10 Days Ago
outbreak scientist npc player v4 rig anims exported
10 Days Ago
snowmobile, zipline and paddling anim updates
10 Days Ago
Updating snowmobile driving anims
11 Days Ago
edited boogie board anims and set up correctly