branchrust_reboot/main/PlayerRigUpdate2cancel

152 Commits over 120 Days - 0.05cph!

15 Days Ago
Player seed updates
16 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
17 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
17 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
20 Days Ago
Pixelate censor fixes
20 Days Ago
Underwear censor fixes
20 Days Ago
revolver setup
23 Days Ago
Updated male model/prefabs Added light male player back into player seeds
27 Days Ago
Updated female heads with Jedd's updated skinning
28 Days Ago
lr300 holster position updates
28 Days Ago
updated wip v4 player loadout
29 Days Ago
ScientistSuitNVGM prefab fix
29 Days Ago
Submitting clothing skin updates for PlayerRigUpdate
29 Days Ago
lr300 updates
32 Days Ago
set all anims to none in Holdtype.None controller
32 Days Ago
player_preview fixes
33 Days Ago
Correct eye bone positions/skinning on all current player seeds
34 Days Ago
Added clothing to vertical slice loadout
34 Days Ago
Scientist Suits V4 rig
34 Days Ago
slight shift in torch trans y entity position
34 Days Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
34 Days Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
37 Days Ago
Roadsign glove tweaks
37 Days Ago
Eye controller fixes
37 Days Ago
Roadsign Gloves V4
38 Days Ago
Female large backpack for v4 rig
38 Days Ago
Male hoodie tweaks
38 Days Ago
Added rock/torch to v4 loadout
38 Days Ago
Female cloth sash
43 Days Ago
torch - initial 3p anims and prefab updates
43 Days Ago
3p rock anims and set up
43 Days Ago
updated 3p ak deploy to remove jitter
48 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
48 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
48 Days Ago
Fixed hitbox system
48 Days Ago
Updated default spine offset as derived from idle animation
48 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
50 Days Ago
Scene updates with debug controller player
50 Days Ago
Updated customspineoffsets for ak and sar
50 Days Ago
updated ak entity hold info offset
50 Days Ago
updated ak47 entity hold info offset
50 Days Ago
Updated avatar source for ak anims
50 Days Ago
Added debug anim controller for testing raw anims
50 Days Ago
Ak and sar customspineoffset updates
50 Days Ago
anim export update
50 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
50 Days Ago
ak47 entity spine offset added
50 Days Ago
updated 3p ak47 anims
50 Days Ago
set inventory anim controller to temporarily use base idle
51 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab