branchrust_reboot/main/PlayerRigUpdate2cancel
152 Commits over 120 Days - 0.05cph!
updated rustplayer fbx with new prop positions
re-exported working holdtypes after prop bone skeleton updates
Bow setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_bow anims
- tweaked 3p anims so fingers place correctly on string at rest and when aiming
Rpg setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_launcher anims
Updated male model/prefabs
Added light male player back into player seeds
Updated female heads with Jedd's updated skinning
lr300 holster position updates
updated wip v4 player loadout
ScientistSuitNVGM prefab fix
Submitting clothing skin updates for PlayerRigUpdate
set all anims to none in Holdtype.None controller
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
slight shift in torch trans y entity position
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform)
- updated mask meta on anims
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
Female large backpack for v4 rig
Added rock/torch to v4 loadout
torch - initial 3p anims and prefab updates
updated 3p ak deploy to remove jitter
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
removed walks (doubled up jogs) in player animator for more responsive movement
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
updated ak entity hold info offset
updated ak47 entity hold info offset
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
3p sar anim updates (top spine control set to 50 in rot Y)
ak47 entity spine offset added
set inventory anim controller to temporarily use base idle
sar entity update
- positioned inner bolt as it was appearing offset
- unpacked model in prefab