branchrust_reboot/main/PlayerRigUpdate2cancel
1,164 Commits over 577 Days - 0.08cph!
Added a toggle to all animation sub systems that disables them when gesturing
Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat
Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
Merge from main (no conflicts)
merge from beenie_deformhair_enum
fix for 3p compound bow firing
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3p jump anim height increase
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
Updating skinning for male underwear
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
Fixed server-side ragdoll erratic behaviour
Fixed error when spawning server-side corpse
merge from deformhair_enum_cleanup
updating 3p jumping anims
More hair conditional meshes
s2p on floating city scenes due to new mannequin changes
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
Removing duplicate anims from player animator - delicate process so doing in stages
Adjusting mannequin position to fix feet clipping
Updating mannequin skinning
Tank top mesh update to reduce clipping with pants
Tshirt proper import settings to fix seam on wrists
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
Fix miner's hat not showing up in the workshop editor
Fix burst cloth when spawning in near sleeping players
Updated shorts to eliminate transparency bleed in some skins
Added mannequin skinset subset, fixes NRE/kick
Fixed mid-length hair being skinned to eyes
restored missing hair textures for movember moustache and santa beard
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
merge from texture_optimisations
Fixing swimwear 05 skinning
Fixing gap on twitch underwear
Adjusting ghost sheet brust cloth settings
Attempted fix for Hair.Get returned a NULL hair spam
cassette recorder deploy animation timing update
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
Added a dedicated player preview post process profile
Disabled bloom, its causing artifacts with the armor green overlay
Removed TSSAA from player preview