branchrust_reboot/main/PlayerRigUpdate2cancel

723 Commits over 485 Days - 0.06cph!

12 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
12 Days Ago
Fixed 3p flashbang player offset
12 Days Ago
fixed 3p skull player offset
12 Days Ago
Set up small hunting trophy with updated rig (still not working though)
12 Days Ago
fixed 3p cake offset
12 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
12 Days Ago
edited motor/pedal bikes ik hand/feet positions
12 Days Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
12 Days Ago
Rapido underwear fix attempt
12 Days Ago
Fixed tank top model clipping with swimsuit
12 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
12 Days Ago
fixed skeleton issues in all cocoknight prefabs
12 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
12 Days Ago
Krieg backpack skin fix
12 Days Ago
edited 3p beach chair anim
12 Days Ago
Fixed first person legs stretched/glitched
12 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
13 Days Ago
Updated eyetransform in rustplayer.fbx
13 Days Ago
Updated server side ragdoll bone pos data
13 Days Ago
Arctic hazmat skin pass
13 Days Ago
Fix incorrect material in jacket (male and female)
13 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
13 Days Ago
Fixed knights armour model bug
13 Days Ago
exported 3p raft paddle idle anims
13 Days Ago
fix NRE equipping tank top
13 Days Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
13 Days Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
14 Days Ago
Skinning fix for krieg hazmat backpack straps
14 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
14 Days Ago
Fix ScientistSuitNVGM mask + NRE
14 Days Ago
3p car passenger idle anim exported
14 Days Ago
Fixed flickering hair cards in hide skirt
14 Days Ago
Fixed broken egg suit
14 Days Ago
updated secret labs chair 3p idle anim
14 Days Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
14 Days Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
14 Days Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
15 Days Ago
exported 3p idle anims for the arcade
16 Days Ago
Merge from main No conflicts!
16 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
16 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
19 Days Ago
Updating krieg backpack skinning and burst cloth
19 Days Ago
Updating krieg skeleton asset
19 Days Ago
Updating krieg hazmat burst cloth and skinning
20 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
20 Days Ago
added mannequin poses
21 Days Ago
Re populating skeleton skin bone array for frontier hazmat
21 Days Ago
Adding skinning items subbed to wrong branch
21 Days Ago
front 50cal animation updates
21 Days Ago
single 50cal animation updates