branchrust_reboot/main/PlayerRigUpdate2cancel

155 Commits over 181 Days - 0.04cph!

2 Months Ago
anim fixes for lr300
2 Months Ago
fixes for shake from deploy to idle on ak
2 Months Ago
weapon updates
2 Months Ago
Player seed updates
2 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
3 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
3 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
3 Months Ago
Pixelate censor fixes
3 Months Ago
Underwear censor fixes
3 Months Ago
revolver setup
3 Months Ago
Updated male model/prefabs Added light male player back into player seeds
3 Months Ago
Updated female heads with Jedd's updated skinning
3 Months Ago
lr300 holster position updates
3 Months Ago
updated wip v4 player loadout
3 Months Ago
ScientistSuitNVGM prefab fix
3 Months Ago
Submitting clothing skin updates for PlayerRigUpdate
3 Months Ago
lr300 updates
3 Months Ago
set all anims to none in Holdtype.None controller
3 Months Ago
player_preview fixes
3 Months Ago
Correct eye bone positions/skinning on all current player seeds
3 Months Ago
Added clothing to vertical slice loadout
3 Months Ago
Scientist Suits V4 rig
3 Months Ago
slight shift in torch trans y entity position
3 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
3 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
3 Months Ago
Roadsign glove tweaks
3 Months Ago
Eye controller fixes
3 Months Ago
Roadsign Gloves V4
3 Months Ago
Female large backpack for v4 rig
3 Months Ago
Male hoodie tweaks
3 Months Ago
Added rock/torch to v4 loadout
3 Months Ago
Female cloth sash
3 Months Ago
torch - initial 3p anims and prefab updates
3 Months Ago
3p rock anims and set up
3 Months Ago
updated 3p ak deploy to remove jitter
4 Months Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
4 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
4 Months Ago
Fixed hitbox system
4 Months Ago
Updated default spine offset as derived from idle animation
4 Months Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
4 Months Ago
Scene updates with debug controller player
4 Months Ago
Updated customspineoffsets for ak and sar
4 Months Ago
updated ak entity hold info offset
4 Months Ago
updated ak47 entity hold info offset
4 Months Ago
Updated avatar source for ak anims
4 Months Ago
Added debug anim controller for testing raw anims
4 Months Ago
Ak and sar customspineoffset updates
4 Months Ago
anim export update
4 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
4 Months Ago
ak47 entity spine offset added