branchrust_reboot/main/PlayerRigUpdate2cancel
214 Commits over 304 Days - 0.03cph!
Setting up 3p spear gun anims, entity and override controller
setup bolt rifle 3p anims,entity and and new override controller
Setting up 3p HMLMG anims, entity and override controller
Setting up 3p SMG anims, entity and override controller
thompson holster, backpack position abd bounds setup
setting up 3p minigun anims,entity and and override controller.
Setting up 3p SKS anims,entity and override controller
setting up 3p thompson anims,entity and and override controller.
Fixing finger skinning for player rig update
Female lods
Male lod improvements
Added eyelid skin weights to heads that didn't have any
Playground.player scene updates
Updating skinning for player rig update items
intial setup for f1 grenade and building plan, 2h explosive anim exported added
updated override controllers
set up sound anim events for various weapons
Added poolable component to missed prefabs
Fixed duplicate StringID on added loadouts
relinked prefabs to skinnables
Cherry picking
116881 - Hoodie/Pants material changes
Skin pass for player rig update sash
unpack all clothing prefabs for vertical slice :(
Added playermodelskin to male body lods
initial spa12 setup (with temp offset in entity)
- added 3p anims inc renaming
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop)
- removed weapon root from mask on w_spas12 anims
updated vertical slice loadout
Fixed viewmodel arms not getting tinted
Reduced eye textures to 512
Removed prefab references from hair sets for now (disabling hair)
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Eyelid skinning on more heads
Eyelid skinning on Male_G
Made eyelids children of eye bones