branchrust_reboot/main/PlayerRigUpdate2cancel

214 Commits over 304 Days - 0.03cph!

6 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
6 Months Ago
merge from Player_Seed_EyePositions
6 Months Ago
updated backpack offsets for some weapons
6 Months Ago
Player seed updates
6 Months Ago
override controller updates
6 Months Ago
sar/lr300/ak47u updated backpack offsets
6 Months Ago
Player seed updates
6 Months Ago
Added more working weapons to v4 loadout + ammo
6 Months Ago
updated slight model offset in rock entity
6 Months Ago
anim fixes for lr300
6 Months Ago
fixes for shake from deploy to idle on ak
6 Months Ago
weapon updates
6 Months Ago
Player seed updates
6 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
6 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
6 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
6 Months Ago
Pixelate censor fixes
6 Months Ago
Underwear censor fixes
6 Months Ago
revolver setup
7 Months Ago
Updated male model/prefabs Added light male player back into player seeds
7 Months Ago
Updated female heads with Jedd's updated skinning
7 Months Ago
lr300 holster position updates
7 Months Ago
updated wip v4 player loadout
7 Months Ago
ScientistSuitNVGM prefab fix
7 Months Ago
Submitting clothing skin updates for PlayerRigUpdate
7 Months Ago
lr300 updates
7 Months Ago
set all anims to none in Holdtype.None controller
7 Months Ago
player_preview fixes
7 Months Ago
Correct eye bone positions/skinning on all current player seeds
7 Months Ago
Added clothing to vertical slice loadout
7 Months Ago
Scientist Suits V4 rig
7 Months Ago
slight shift in torch trans y entity position
7 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
7 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
7 Months Ago
Roadsign glove tweaks
7 Months Ago
Eye controller fixes
7 Months Ago
Roadsign Gloves V4
7 Months Ago
Female large backpack for v4 rig
7 Months Ago
Male hoodie tweaks
7 Months Ago
Added rock/torch to v4 loadout
7 Months Ago
Female cloth sash
7 Months Ago
torch - initial 3p anims and prefab updates
7 Months Ago
3p rock anims and set up
7 Months Ago
updated 3p ak deploy to remove jitter
7 Months Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
7 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
7 Months Ago
Fixed hitbox system
7 Months Ago
Updated default spine offset as derived from idle animation
7 Months Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
7 Months Ago
Scene updates with debug controller player