branchrust_reboot/main/PlayerRigUpdate2cancel
214 Commits over 304 Days - 0.03cph!
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
merge from Player_Seed_EyePositions
updated backpack offsets for some weapons
override controller updates
sar/lr300/ak47u updated backpack offsets
Added more working weapons to v4 loadout + ammo
updated slight model offset in rock entity
fixes for shake from deploy to idle on ak
updated rustplayer fbx with new prop positions
re-exported working holdtypes after prop bone skeleton updates
Bow setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_bow anims
- tweaked 3p anims so fingers place correctly on string at rest and when aiming
Rpg setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_launcher anims
Updated male model/prefabs
Added light male player back into player seeds
Updated female heads with Jedd's updated skinning
lr300 holster position updates
updated wip v4 player loadout
ScientistSuitNVGM prefab fix
Submitting clothing skin updates for PlayerRigUpdate
set all anims to none in Holdtype.None controller
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
slight shift in torch trans y entity position
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform)
- updated mask meta on anims
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
Female large backpack for v4 rig
Added rock/torch to v4 loadout
torch - initial 3p anims and prefab updates
updated 3p ak deploy to remove jitter
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
removed walks (doubled up jogs) in player animator for more responsive movement
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player