branchrust_reboot/main/PlayerRigUpdate2cancel
402 Commits over 365 Days - 0.05cph!
Roadsign pants LODs + fixed normals
Roadsign jacket LODs + fixed normals
Normal fix on coffecan helmet repose
Updating meta data for v4 update anims
horseriding - updated anim settings
jackhamer - set to use custom spine & added values
Knight Armour vest and pants repose.
Makeshift Hazmat LODs + bakeLODs
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
initial setup of rpg7 anims for player update
setup chainsword 3p anims
Merge from main
Planner.prefab caused a conflict, used the versin from main
Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
wood armour gloves repose
Adding new v4 driiving anims to source
Updating horse riding anims to v4 rig
Added repair bench to playground.player for easier skin testing
Instance bucket helmet from fbx
Wolf Headdress improved skinning
All heads LODs
Heads combined into 1 object per LOD
Update female torso skin weights to fix neck seam
merge from skin_bent_normals
anim update based on feedback
fixed issue with metal detector anims
subtract
116856,
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
SAP anim and audio updates
Anim updates and inital set up for blow pipe, boomerang and compass
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
set up wire and hose entities, removed duplicate override controller
zero'd transforms in bandage entity