branchrust_reboot/main/PlayerRigUpdate2cancel

1,166 Commits over 638 Days - 0.08cph!

3 Months Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
3 Months Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
3 Months Ago
Removed TSSAA from player preview
3 Months Ago
merge from main
3 Months Ago
Fixed broken mannequin material
3 Months Ago
Added merged and static versions of all the floating city mannequins
3 Months Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
3 Months Ago
Extended legs a bit further up in pants.shorts so transparent skins work
3 Months Ago
deploy timing changes on cowbell, flute and trumpet
3 Months Ago
MP5 deploy animation timing update
3 Months Ago
Blowpipe reload animation update
3 Months Ago
Updated player unarmed idle
3 Months Ago
hammer anim update on deploy
3 Months Ago
merge from main
3 Months Ago
Toned down speech animation parameters slightly
3 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
3 Months Ago
missed file
3 Months Ago
Fix movember card moustache (for modders)
3 Months Ago
exported updated 3p jump anim
3 Months Ago
Merge from main
3 Months Ago
updated 3p talking anim
3 Months Ago
cinematic animator updates
3 Months Ago
Update skinnable fileIDs
3 Months Ago
exported updated 3p jump north animation
3 Months Ago
Updating ghost sheet to fix burst cloth stuttering
3 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
3 Months Ago
merge from PlayerRigUpdate2/asset_cleanup
3 Months Ago
Updating female skinning and cloth sash
3 Months Ago
Fixed texture artifacts on Male/N player seed
3 Months Ago
Fixed Female/A player seed head going invisible when lodding
3 Months Ago
Merge from preserve_player
3 Months Ago
Merge from main
3 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
3 Months Ago
bone knife deploy animation update
3 Months Ago
Salvaged icepick anim update
3 Months Ago
Hatchet 3p anim updates
3 Months Ago
Molotov animation and holdtype updates
3 Months Ago
Fixing vagabond jacket skinning
3 Months Ago
Fixng roadsign armour clipping with hoodie
3 Months Ago
Fixing swim wear skinning
3 Months Ago
Updating horse mask to fix clipping
3 Months Ago
Fixed gingerbread man corpses throwing errors
3 Months Ago
Updated position of player model in wanted poster renders
3 Months Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
3 Months Ago
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
3 Months Ago
Adjust both arms curve on torch attack animations
3 Months Ago
Created a new Wearable Variant Creator Window, simple tool that lets us make new premade skeleton variants Presents a list of every wearable in the project, can pick and choose which items you want and it then produces a new prefab with the skinned meshes setup and LODs stripped Keeps prefab links to original clothing so this shoud be more future proof as we modify/update clothing
3 Months Ago
exported updated 3p sprint animation
3 Months Ago
Fixed looping gestures fading out after a single loop (but not actually ending)
3 Months Ago
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)