branchrust_reboot/main/PlayerRigUpdate2cancel
1,165 Commits over 577 Days - 0.08cph!
Removed TSSAA from player preview
Fixed broken mannequin material
Added merged and static versions of all the floating city mannequins
merge from PlayerRigUpdate2/inventorypreview_improvements
Extended legs a bit further up in pants.shorts so transparent skins work
deploy timing changes on cowbell, flute and trumpet
MP5 deploy animation timing update
Blowpipe reload animation update
Updated player unarmed idle
hammer anim update on deploy
Toned down speech animation parameters slightly
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Fix movember card moustache (for modders)
exported updated 3p jump anim
cinematic animator updates
exported updated 3p jump north animation
Updating ghost sheet to fix burst cloth stuttering
exported updated 3p sprint animation and edited dragon launcher backpack holster position
merge from PlayerRigUpdate2/asset_cleanup
Updating female skinning and cloth sash
Fixed texture artifacts on Male/N player seed
Fixed Female/A player seed head going invisible when lodding
Merge from preserve_player
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
bone knife deploy animation update
Salvaged icepick anim update
Molotov animation and holdtype updates
Fixing vagabond jacket skinning
Fixng roadsign armour clipping with hoodie
Fixing swim wear skinning
Updating horse mask to fix clipping
Fixed gingerbread man corpses throwing errors
Updated position of player model in wanted poster renders
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
Adjust both arms curve on torch attack animations
Created a new Wearable Variant Creator Window, simple tool that lets us make new premade skeleton variants
Presents a list of every wearable in the project, can pick and choose which items you want and it then produces a new prefab with the skinned meshes setup and LODs stripped
Keeps prefab links to original clothing so this shoud be more future proof as we modify/update clothing
exported updated 3p sprint animation
Fixed looping gestures fading out after a single loop (but not actually ending)
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)
Fixed every player being followed by a disembodied mouth and eyeballs, just out of sight, forever watching....
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims