branchrust_reboot/main/PlayerRigUpdate2cancel
385 Commits over 365 Days - 0.04cph!
wood armour gloves repose
Adding new v4 driiving anims to source
Updating horse riding anims to v4 rig
Added repair bench to playground.player for easier skin testing
Instance bucket helmet from fbx
Wolf Headdress improved skinning
All heads LODs
Heads combined into 1 object per LOD
Update female torso skin weights to fix neck seam
merge from skin_bent_normals
anim update based on feedback
fixed issue with metal detector anims
subtract
116856,
116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
SAP anim and audio updates
Anim updates and inital set up for blow pipe, boomerang and compass
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
set up wire and hose entities, removed duplicate override controller
zero'd transforms in bandage entity
re-populated unarmed player update anims
skinning knife and shovel entity updates (offsets to line up with pose)
set up ak variant entities and masks
Pick axe animation and entity updates
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
Bone knife and variation updated
Hatchet variations set up
player update 3p mingun anims exported
building plans prop anims edited