branchrust_reboot/main/PlayerRigUpdate2cancel

723 Commits over 485 Days - 0.06cph!

24 Days Ago
Gesture anim updates
24 Days Ago
cannon anim update and IK adjustments
24 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
26 Days Ago
exported updated helicopter reardoor idle anim
26 Days Ago
exported updated motorboat sit anims
26 Days Ago
exported updated 3p ejector seat idle anim
26 Days Ago
beach chair 3p idle anim exported
27 Days Ago
edited minicopter 3p anims
27 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
27 Days Ago
Updated held positions for all guitars + bass
27 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
27 Days Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
27 Days Ago
Skin pass for vagabond jacket
27 Days Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
27 Days Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
27 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
27 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
27 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
27 Days Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
27 Days Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
27 Days Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
30 Days Ago
Skinning update for wood armour gloves
31 Days Ago
exported updated 3p bone knife anims
31 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
31 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
33 Days Ago
exported updated 3p bone knife anims
33 Days Ago
Setting up burstcloth and skinning for ghost sheet
33 Days Ago
updated planners and wallpaper 3p run anim
33 Days Ago
updated planners and wallpaper 3p anims/override controllers
33 Days Ago
Cap mask updates, material tweaks
34 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
34 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
34 Days Ago
Fixing outbreak sprayer skinning and prop joint position
34 Days Ago
minicopter ik target updates
34 Days Ago
Updating burst cloth for Dracula cape
34 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
34 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
34 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
34 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
34 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
35 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
35 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
35 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
35 Days Ago
Skin pass for tiwtch underwear
35 Days Ago
Moved legacy hair to it's own folder
35 Days Ago
Added average female skin set Added average female skin set collection for debugging
35 Days Ago
Fixing outbreak scientist setup
35 Days Ago
Player seed updates
35 Days Ago
updated ballista ik hand positions
35 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller