branchrust_reboot/main/PlayerRigUpdate2cancel

155 Commits over 181 Days - 0.04cph!

4 Months Ago
updated 3p ak47 anims
4 Months Ago
set inventory anim controller to temporarily use base idle
4 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
4 Months Ago
merge from PlayerRigUpdate2/mergemain
4 Months Ago
added tactical gloves to v4 loadout
4 Months Ago
Female metal plate, backpack v4
4 Months Ago
Female Roadsign armour v4
4 Months Ago
female pants tweaks
4 Months Ago
female pants/hoodie v4 rig
4 Months Ago
Sash v4 rig
4 Months Ago
Tactical Gloves v4 rig
4 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
4 Months Ago
Copied spine avatar settings from main
4 Months Ago
V4 roadsign kilt
4 Months Ago
V4 rig roadsign jacket
4 Months Ago
V4 rig large backpack
4 Months Ago
V4 rig metal chestplate
4 Months Ago
V4 rig metal facemask
4 Months Ago
Added clothing items to player update loadout
4 Months Ago
V4 rig hazmatsuit
4 Months Ago
added new player loadout
4 Months Ago
Pants/Hoodie/Boots for v4 rig
4 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
4 Months Ago
merge from main
4 Months Ago
Updating more player seeds to v4 rig
4 Months Ago
merge from main
5 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
5 Months Ago
More player seed work
5 Months Ago
Updating and hooking up more player seeds
5 Months Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
5 Months Ago
Texture updates Adding another female head seed
5 Months Ago
Cleanup
6 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
6 Months Ago
set up v4 unarmed anims in player animator
6 Months Ago
Rest of v4 unarmed anim set exports
6 Months Ago
v4 crouch anim exports
6 Months Ago
updated avatar settings on a few test anims
6 Months Ago
Tpose for fingers in avatar
6 Months Ago
Correct meta rotations in the avatar (maybe)
6 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
6 Months Ago
Avatar fixes to prevent submerged animations
6 Months Ago
test files
6 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
6 Months Ago
renaming of unarmed anims to match maya source and new convention
6 Months Ago
Updated rig to V4 with updated names
6 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
6 Months Ago
Eye spec changes
6 Months Ago
Added playground.player
6 Months Ago
merge from main
6 Months Ago
Merge from 4 spine bones