branchrust_reboot/main/PlayerRigUpdate2cancel

402 Commits over 365 Days - 0.05cph!

23 Days Ago
Roadsign pants LODs + fixed normals
23 Days Ago
Roadsign jacket LODs + fixed normals
23 Days Ago
Normal fix on coffecan helmet repose
23 Days Ago
Boots LODs
24 Days Ago
Updating meta data for v4 update anims
24 Days Ago
horseriding - updated anim settings
24 Days Ago
jackhamer - set to use custom spine & added values
24 Days Ago
Knight Armour vest and pants repose.
25 Days Ago
Metal mask LODs
25 Days Ago
Makeshift Hazmat LODs + bakeLODs
25 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
25 Days Ago
initial setup of rpg7 anims for player update
25 Days Ago
chainsaw 3p anims setup
25 Days Ago
setup chainsword 3p anims
25 Days Ago
Coffecan helmet repose
26 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
28 Days Ago
Pants LODs - Male/Female
28 Days Ago
Adding sitting v4 anims
28 Days Ago
Tactical Gloves LODs
28 Days Ago
Hoodie LODs - Female
28 Days Ago
Hoodie LODs - Male
28 Days Ago
wood armour gloves repose
29 Days Ago
Adding new v4 driiving anims to source
29 Days Ago
Updating horse riding anims to v4 rig
30 Days Ago
Added repair bench to playground.player for easier skin testing
30 Days Ago
Candle Hat repose
30 Days Ago
Burlap Headwrap repose
30 Days Ago
Instance bucket helmet from fbx
30 Days Ago
Bucket helmet repose
30 Days Ago
Boonie hat repose
30 Days Ago
Beenie hat repose
31 Days Ago
Wolf Headdress improved skinning
31 Days Ago
Wolf Headdress updated
31 Days Ago
All heads LODs Heads combined into 1 object per LOD
32 Days Ago
Update female torso skin weights to fix neck seam
33 Days Ago
Merge from main
36 Days Ago
merge from skin_bent_normals
37 Days Ago
anim update based on feedback
38 Days Ago
fixed issue with metal detector anims
39 Days Ago
Female Body LODs
39 Days Ago
Male body LODs
39 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
40 Days Ago
Merge from main
43 Days Ago
boomerang anim updates
43 Days Ago
blowpipe holster updates
49 Days Ago
SAP anim and audio updates
50 Days Ago
Anim updates and inital set up for blow pipe, boomerang and compass
51 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
51 Days Ago
set up wire and hose entities, removed duplicate override controller
51 Days Ago
zero'd transforms in bandage entity