branchrust_reboot/main/PlayerRigUpdate2cancel

1,165 Commits over 577 Days - 0.08cph!

49 Days Ago
Removed TSSAA from player preview
49 Days Ago
merge from main
49 Days Ago
Fixed broken mannequin material
49 Days Ago
Added merged and static versions of all the floating city mannequins
49 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
49 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
49 Days Ago
deploy timing changes on cowbell, flute and trumpet
49 Days Ago
MP5 deploy animation timing update
49 Days Ago
Blowpipe reload animation update
49 Days Ago
Updated player unarmed idle
50 Days Ago
hammer anim update on deploy
50 Days Ago
merge from main
50 Days Ago
Toned down speech animation parameters slightly
50 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
50 Days Ago
missed file
50 Days Ago
Fix movember card moustache (for modders)
50 Days Ago
exported updated 3p jump anim
50 Days Ago
Merge from main
50 Days Ago
updated 3p talking anim
50 Days Ago
cinematic animator updates
50 Days Ago
Update skinnable fileIDs
50 Days Ago
exported updated 3p jump north animation
50 Days Ago
Updating ghost sheet to fix burst cloth stuttering
50 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
51 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
51 Days Ago
Updating female skinning and cloth sash
51 Days Ago
Fixed texture artifacts on Male/N player seed
51 Days Ago
Fixed Female/A player seed head going invisible when lodding
51 Days Ago
Merge from preserve_player
51 Days Ago
Merge from main
53 Days Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
53 Days Ago
bone knife deploy animation update
53 Days Ago
Salvaged icepick anim update
53 Days Ago
Hatchet 3p anim updates
53 Days Ago
Molotov animation and holdtype updates
54 Days Ago
Fixing vagabond jacket skinning
54 Days Ago
Fixng roadsign armour clipping with hoodie
54 Days Ago
Fixing swim wear skinning
54 Days Ago
Updating horse mask to fix clipping
54 Days Ago
Fixed gingerbread man corpses throwing errors
54 Days Ago
Updated position of player model in wanted poster renders
54 Days Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
54 Days Ago
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
55 Days Ago
Adjust both arms curve on torch attack animations
55 Days Ago
Created a new Wearable Variant Creator Window, simple tool that lets us make new premade skeleton variants Presents a list of every wearable in the project, can pick and choose which items you want and it then produces a new prefab with the skinned meshes setup and LODs stripped Keeps prefab links to original clothing so this shoud be more future proof as we modify/update clothing
55 Days Ago
exported updated 3p sprint animation
56 Days Ago
Fixed looping gestures fading out after a single loop (but not actually ending)
56 Days Ago
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)
56 Days Ago
Fixed every player being followed by a disembodied mouth and eyeballs, just out of sight, forever watching....
56 Days Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims