branchrust_reboot/main/PlayerRigUpdatecancel

441 Commits over 1,553 Days - 0.01cph!

1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
lr300 override controller updates
1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
updated jog SE anim
1 Year Ago
exported updated unarmed crouch anims and set to 50 frames in length
1 Year Ago
exported new player rifle attack and aimed attack anims
1 Year Ago
exported new player lr300 reload anim
1 Year Ago
exported deploy rifle anim
1 Year Ago
exported edited new player rifle anims
1 Year Ago
lr300 holdtype override updates
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
3p rifle aim pose, lr300 override updates
1 Year Ago
exported 3p rifle jogging set of anims
1 Year Ago
3p rifle stance mask updates
1 Year Ago
lr300 - weapon prefab and override controller updates
1 Year Ago
holster position updates for a few rifles
1 Year Ago
added rifle pose, set lr 300 to use in overide controller
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
1 Year Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
1 Year Ago
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blink controller uses skinset initial eye position
1 Year Ago
entity positional updates
1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
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