branchrust_reboot/main/PlayerRigUpdatecancel

359 Commits over 1,339 Days - 0.01cph!

5 Months Ago
3p anim organization, moving anims
5 Months Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
5 Months Ago
Add breathe layer
5 Months Ago
Update hand hold blend trees
5 Months Ago
Add left/right hand hold layers
6 Months Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
6 Months Ago
Add left/right hand hold parameters Added ability to create blend trees in update script
6 Months Ago
Added a new PlayerAnimatorControllerUpdate class that automates any additions or changes made to the player animator, can be run via Tools/Animation/Update Player Controller from Main This way we can always accept the latest changes and just clear any cahnges on this branch, then rerun this tool to get everything up to date Currently only supports adding parameters
6 Months Ago
Enable IK on hands layer Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand) Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
6 Months Ago
Merge from main 81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
6 Months Ago
exported player update edited rifle attack anims
6 Months Ago
exported and added crouch idle animation to crouch blend tree
6 Months Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
6 Months Ago
exported treadwater anims and added to player anim controller
6 Months Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
6 Months Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
6 Months Ago
Update new avatar meta guid
6 Months Ago
Merge from PlayerRIgUpdate/unity2021
6 Months Ago
exported new player jump animations and set up in unity
6 Months Ago
lr300 override controller updates
6 Months Ago
exported wip jump animations and edited player animation controller
6 Months Ago
updated jog SE anim
6 Months Ago
exported updated unarmed crouch anims and set to 50 frames in length
6 Months Ago
exported new player rifle attack and aimed attack anims
6 Months Ago
exported new player lr300 reload anim
6 Months Ago
exported deploy rifle anim
6 Months Ago
exported edited new player rifle anims
7 Months Ago
lr300 holdtype override updates
7 Months Ago
exported new player crouch set of unarmed anims
7 Months Ago
exported new player rifle run and crouch animations
7 Months Ago
3p rifle aim pose, lr300 override updates
7 Months Ago
exported 3p rifle jogging set of anims
7 Months Ago
3p rifle stance mask updates
7 Months Ago
lr300 - weapon prefab and override controller updates
7 Months Ago
holster position updates for a few rifles
7 Months Ago
added rifle pose, set lr 300 to use in overide controller
7 Months Ago
exported basic new player anims first pass and updated the playeranimation.contoller
8 Months Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
8 Months Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
8 Months Ago
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1 Year Ago
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1 Year Ago
blink controller uses skinset initial eye position
1 Year Ago
entity positional updates
1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
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