branchrust_reboot/main/PlayerRigUpdatecancel

441 Commits over 1,553 Days - 0.01cph!

9 Months Ago
Updated female model to V3 rig and updated skin sets
9 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
9 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
9 Months Ago
Updating hold types with new animations
9 Months Ago
player animator update plus idle pose
9 Months Ago
file naming and organising
9 Months Ago
Rock - Override controller updated to use v3 anims
9 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
9 Months Ago
Adding new player anims
10 Months Ago
Adding new v3 anim folder to playerUpdate branch
10 Months Ago
renamed some player update animation fbx's
10 Months Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
10 Months Ago
playerupdate. player animtion controller updated with correct anim clips
10 Months Ago
Male head B rig V3
10 Months Ago
Rig V3 setup
10 Months Ago
Restrcting player seeds to single model for now
10 Months Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
10 Months Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
10 Months Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
10 Months Ago
Update player animator
10 Months Ago
More merge fixes
10 Months Ago
Client and None compile fixes
10 Months Ago
Merge fixes
10 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
11 Months Ago
player update. exported rifle stance walking anims
11 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
11 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
11 Months Ago
player update. updated some holster positions on weapons
11 Months Ago
player update. updated playeranimation.controller. added walk e back in it
11 Months Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
12 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
12 Months Ago
Merge from main
12 Months Ago
player update. setting up bows
12 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
12 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
1 Year Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
1 Year Ago
player update. handcuffs setup and anim set export
1 Year Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
1 Year Ago
swim forward meta file
1 Year Ago
player update. editing rocket launcher anims to match viewmodel
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
1 Year Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
1 Year Ago
populated playerAnimation.controller with latest 3p anims
1 Year Ago
player update. edited crossbow deploy anim to match the viewmodel
1 Year Ago
player update. sks set up
1 Year Ago
Added mid skin materials Added mid head variation Added EyeAO materials