branchrust_reboot/main/Workcartcancel
674 Commits over 273 Days - 0.10cph!
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
Test map edit, remove the modular cars
Remove unused Minicopter code
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
Train tunnels / overpass update / added double track curves
Dashboard monitor shows fuel status and throttle setting
Adjusted mount position, added IK for hands and feet
Work cart is now mountable
Final colliders: Added glass panels
Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
Created world colliders for the work cart
Merge from Main -> WorkCart
Train tunnels / overpass progress / prefabs / scene update
Train tunnels progress / straight pieces / curves / stops