branchrust_reboot/main/Workcartcancel

674 Commits over 273 Days - 0.10cph!

6 Years Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
6 Years Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
6 Years Ago
Test map edit, remove the modular cars
6 Years Ago
Remove unused Minicopter code
6 Years Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
6 Years Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
6 Years Ago
Merge Main -> Workcart
6 Years Ago
Train tunnels / overpass update / added double track curves
6 Years Ago
Dashboard monitor shows fuel status and throttle setting
6 Years Ago
More throttle work
6 Years Ago
Working on throttle
6 Years Ago
Mount data edit
6 Years Ago
Dismount points edit
6 Years Ago
Adjusted mount position, added IK for hands and feet
6 Years Ago
Work cart is now mountable
6 Years Ago
Final colliders: Added glass panels
6 Years Ago
Detail colliders created for the cabin
6 Years Ago
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
6 Years Ago
Created world colliders for the work cart
6 Years Ago
Update þe olde manifest
6 Years Ago
Test map terrain update
6 Years Ago
Merge from Main -> WorkCart
6 Years Ago
Train tunnels / overpass progress / prefabs / scene update
6 Years Ago
Train tunnels progress / straight pieces / curves / stops