branchrust_reboot/main/Workcartcancel

684 Commits over 334 Days - 0.09cph!

3 Hours Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
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4 Hours Ago
Compile fix
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4 Hours Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
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5 Hours Ago
Bail out if GetTotalPushingMass gets too recursive
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5 Hours Ago
Cancel the ActualDeath invoke if the work cart is repaired
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Today
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
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Today
Early exit from SpawnGroup if there's no terrain (fixes NRE)
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Yesterday
Set train icon properly + S2P
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Yesterday
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Yesterday
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Yesterday
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
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2 Days Ago
workcart tunnel reverb
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2 Days Ago
elevator cage door sounds
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2 Days Ago
remove debug.log regarding cover points
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2 Days Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
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2 Days Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
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3 Days Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
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3 Days Ago
fixed workcart alt skin not applying to LODs
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3 Days Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
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3 Days Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
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3 Days Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
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3 Days Ago
Set the train icon on the entrance prefab again
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3 Days Ago
Dwelling prefabs props placement polish
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3 Days Ago
fixed NREs with dwelling prefabs
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3 Days Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
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3 Days Ago
Tunnel dwellings prefabs work
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3 Days Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
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3 Days Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
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3 Days Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
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3 Days Ago
Fixed players getting killed at the bottom of certain tunnel segments
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3 Days Ago
Collider distance calculation fix
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3 Days Ago
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.
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3 Days Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
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3 Days Ago
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3 Days Ago
Fix server compile error from rendertunnels
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3 Days Ago
Show a proper name ("Tunnel Dweller") on loot panel
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3 Days Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
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3 Days Ago
Disable the engine slowing for now until we have visuals on the client
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3 Days Ago
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
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3 Days Ago
Add world.rendertunnels to export the map's tunnel texture to a file No processing is done on this so it's not directly usable 1. It's black and white - ignore all channels except red 2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required 3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
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3 Days Ago
Fix train tunnel marker icon (prefab change got stomped)
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3 Days Ago
Fix train tunnels not rendering after reconnecting to a server sometimes
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3 Days Ago
Make sure the workcart.entity merge was clean
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3 Days Ago
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
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3 Days Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
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3 Days Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
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3 Days Ago
reapply workcart.entity sound changes
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3 Days Ago
missing file
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3 Days Ago
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3 Days Ago
more workcart sounds + sound polish NRE fix
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