branchrust_reboot/main/Workcartcancel

674 Commits over 273 Days - 0.10cph!

6 Years Ago
Revert protection and health accidental change
6 Years Ago
Delay train destruction when destroyed, and derail them
6 Years Ago
WorkCart health and protection fix
6 Years Ago
Add prevent_building area for workcart
6 Years Ago
Set up workcart gibs, using placeholder gibs model
6 Years Ago
Set up WorkCart damage protection values
6 Years Ago
Minor edits
6 Years Ago
Updated train track splines on modified track models
6 Years Ago
Fixed lookup-table spline length bug
6 Years Ago
Fix a worldspline editor update issue
6 Years Ago
Rewrite of train collision handling + changes to movement
6 Years Ago
More workcart rail physics
6 Years Ago
Tweaked the double lane curve piece to fit better on the grid
6 Years Ago
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
6 Years Ago
Merge Main>Workcart
6 Years Ago
More WorkCart physics
6 Years Ago
More Workcart physics work
6 Years Ago
Tunnel scene minor edit
6 Years Ago
Material name update
6 Years Ago
Gravity and friction adjustment for workcart
6 Years Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
6 Years Ago
Workcart separated headlights out as a separate mesh Headlights have their own rust/standard material
6 Years Ago
Gravity edit
6 Years Ago
Refactor of the spline system
6 Years Ago
Fix spline curve calculate bug
6 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
6 Years Ago
Move workcart in tunnels for easier quick testing
6 Years Ago
Comment clarification only
6 Years Ago
Adjust train engine power and drag
6 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
6 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
6 Years Ago
More physics work
6 Years Ago
Where we're going, we don't need gravity
6 Years Ago
Don't add throttle forces if train is colliding
6 Years Ago
Trying a new hybrid physical and spline-based train movement system
6 Years Ago
Working on workcart collisions. Some issues, may need a new approach
6 Years Ago
More collision work
6 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
6 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
6 Years Ago
Allow setting throttle properly while train is still starting up
6 Years Ago
Merge Main -> WorkCart
6 Years Ago
Headlights code re-use
6 Years Ago
Initial headlights implementation on WorkCart
6 Years Ago
Don't show train health info when the player is mounted
6 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
6 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
6 Years Ago
Collate train tracks in the train tunnels scene
6 Years Ago
Don't care about tangent angle when joining track
6 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
6 Years Ago
Train track tangents now take transform scale into account