branchrust_reboot/main/apartment_complex_monumentcancel

415 Commits over 120 Days - 0.14cph!

Yesterday
more set dressing progress in streets
Yesterday
apartment medium art
Yesterday
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
2 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
3 Days Ago
switched GPU instancing on
3 Days Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
3 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
3 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
3 Days Ago
More work on kitchen lino for penthouse apartment
3 Days Ago
removed dummy from hierachy and re exported fbx
3 Days Ago
kiosk C - addressed feedback, added collision & lods
3 Days Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
3 Days Ago
some more marketplace work
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Terrazo b texture set
4 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
4 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
4 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
4 Days Ago
marketplace set dressing backup
4 Days Ago
Updated Freestanding Sink Prop Textures
4 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
5 Days Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
5 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
5 Days Ago
missing .mat
5 Days Ago
low fences colliders
6 Days Ago
Merge from main
6 Days Ago
Added tint mask for apartment trims
6 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
6 Days Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
6 Days Ago
penthouse apartment plaster WIP
6 Days Ago
low fences LODs and updated prefabs
6 Days Ago
removed the interior concrete lip from the apartment core facade
6 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
6 Days Ago
Adding low fences LOD0's Updated playground fences
8 Days Ago
Fix all the compile errors
9 Days Ago
Apartment penthouse brick walls - WIP and material exploration
9 Days Ago
apartment lights collision added
9 Days Ago
apartment lights lods update
9 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
9 Days Ago
missed couple of texture files
9 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
9 Days Ago
Hooked kiosk poster sign textures back up
9 Days Ago
Removed obsolete kiosk blockouts
9 Days Ago
added first pass of rentable kiosk c
9 Days Ago
Fixes for assigning guests
9 Days Ago
Add PickAFriend dialog to the apartment rent terminal
9 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
9 Days Ago
Add minimum rent to apartment prefabs
9 Days Ago
Fix "Rent Due" not showing
9 Days Ago
Fix "Rent Due" vital not being assigned the correct type