branchrust_reboot/main/apartment_complex_monumentcancel

65 Commits over 31 Days - 0.09cph!

Today
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
Today
Kitchen kit updates
Today
Adding door mats meshes and textures and light fixtures blockouts
Yesterday
Kitchen set 1 material settings
Yesterday
texturing progress - apartment complex monument S2P
Yesterday
glass material tweaks and meshes that go alongside, more basic vpaint progress
2 Days Ago
improved building_generic_trims textures
2 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
3 Days Ago
texturing progress - apartment complex
3 Days Ago
materials first pass, texturing start on apartments exterior
3 Days Ago
Separate sign for Kiosk B
3 Days Ago
Separate paintable signs for rentable shop kiosks
4 Days Ago
rotated penthouse bath door to prevent blocking path
4 Days Ago
Apartment complex greybox update
4 Days Ago
Added layer to the scene for props testing
4 Days Ago
merge from main
6 Days Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
7 Days Ago
Apartment complex b greybox update
7 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
8 Days Ago
apartment complex greybox - some demolition on one side of the building
8 Days Ago
layout and set dressing work on the apartment front yard continued
9 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
9 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
10 Days Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
11 Days Ago
merge from main
11 Days Ago
Blockout for rentable kiosk A
13 Days Ago
apartment complex layout refinement to street and ground surfaces
14 Days Ago
Rentable kiosk E blockout
14 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
14 Days Ago
updated the layout of the complex based on the smaller road width
14 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
14 Days Ago
merge from main
14 Days Ago
early layout for the marketplace
14 Days Ago
Fixed pivots in kiosk blockouts
14 Days Ago
rentable shop b prefab
14 Days Ago
Prefabbed the kiosk blockouts
14 Days Ago
added terrain triggers, basic splat and topology painting
15 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
15 Days Ago
some more doodling on the monument layout
15 Days Ago
second pass on environment volumes
15 Days Ago
first pass on environment volumes
15 Days Ago
apartments building facade, atrium and corridors progress
16 Days Ago
more work on rentable kiosk blockouts WIP
16 Days Ago
basic non-UVd blockout for rentable kiosk C
16 Days Ago
Merge from main
16 Days Ago
updates on kiosk D blockout
16 Days Ago
apartments greybox progress
16 Days Ago
WIP blockout for rentable shop kiosk variant D
17 Days Ago
spawnpoint adjustment
17 Days Ago
apartments greybox progress, early facade mockup test