branchrust_reboot/main/apartment_complex_monumentcancel

950 Commits over 151 Days - 0.26cph!

Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fixing poorly lit apartment doors, part 1
Yesterday
All apartments are 3 digit numbered.
Yesterday
TMP stuff in the apartments applied to prefabs. Related files.
Yesterday
Lighting fix
Yesterday
Mailbox tweaks in core Small scene lighting stuff
Yesterday
Mailbox font
2 Days Ago
Fix collider parenting on roundabouts, s2p
2 Days Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
2 Days Ago
missing files
2 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
2 Days Ago
paper zfighting floor2
2 Days Ago
fix for the gaps by subway entrance
2 Days Ago
apartment complex s2p
2 Days Ago
signage of rooms for rent on the marketplace side
2 Days Ago
boosted hanging tarps draw distance 2x
2 Days Ago
binbags are more orderly
2 Days Ago
zipline dismount points
2 Days Ago
electric wires path update
2 Days Ago
bespoke collision pass on the foundation lip
2 Days Ago
increased prevent building radius
2 Days Ago
layout changes
2 Days Ago
prep for lockdown changes
2 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
2 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Fixed Signage inspector not showing manifest info
3 Days Ago
Fixed remove all option not working on rentable shops
3 Days Ago
merge from roundabout
3 Days Ago
Added a regular furnace to the medium apartment
3 Days Ago
merge from roundabout
3 Days Ago
S2P apartment complex Fix compile for jake
3 Days Ago
merge from bathtub_mountable
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
3 Days Ago
Lighting various
3 Days Ago
Update manifest
3 Days Ago
Playground area. S2P.
3 Days Ago
merge functional roundabouts + swings
3 Days Ago
Lobby lighting
3 Days Ago
LOD tweaks.
3 Days Ago
Streetlight surroundings improvements.
3 Days Ago
Removed some dupes in street lights
3 Days Ago
Bleed fixes.
3 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
3 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
3 Days Ago
Get rid of mailbox number font size override, not needed anymore
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin