branchrust_reboot/main/blowpipecancel

143 Commits over 274 Days - 0.02cph!

22 Days Ago
dart type b materials and textures
26 Days Ago
Blowpipe idle/ADS update for view model and third person
27 Days Ago
Entity updates
27 Days Ago
Merge from main
27 Days Ago
adjusted fbx import settings
28 Days Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
28 Days Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
28 Days Ago
Adding new blowpipe idle pose options
28 Days Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
29 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
29 Days Ago
blowpipe world model Lods and prefab update
29 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
29 Days Ago
removed duplicated crossbow files from blowpipe folder
32 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
32 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
32 Days Ago
fix some material issues with blowpipe
33 Days Ago
blowpipe icon and hookup
34 Days Ago
blowpipe texture progress
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Incapacitate blindness tweaks
2 Months Ago
Restore incapacitate UI
2 Months Ago
Fix view model spamming errors
2 Months Ago
Merge from main
3 Months Ago
Blowpipe reload update and view model camera pass
3 Months Ago
Blowpipe reload and firing anim update
3 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
3 Months Ago
Update blowpipe firing animation and recoil adjustment
3 Months Ago
Merge from main
3 Months Ago
Merge compile fix
3 Months Ago
Merge from main, resolve conflicts.
4 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
4 Months Ago
Merge from main
4 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
4 Months Ago
New view model and 3rd person blowpipe animations set up
5 Months Ago
Merge from main
5 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
5 Months Ago
Merge from main
5 Months Ago
Merge from main
6 Months Ago
Refactor modifier application so I can use it elsewhere.
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Compile fix
6 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
6 Months Ago
Rebuilt manifest
6 Months Ago
Merge from world_update_2
6 Months Ago
Merge from main
6 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
6 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
6 Months Ago
Merge from main