branchrust_reboot/main/blowpipecancel
143 Commits over 274 Days - 0.02cph!
dart type b
materials and textures
Blowpipe idle/ADS update for view model and third person
adjusted fbx import settings
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
Adding new blowpipe idle pose options
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
viewmodel - edited ironsight intro curve & speed (for testing purposes)
blowpipe world model
Lods and prefab update
viewmodel - set up idle states as blendtrees for ADS support
removed duplicated crossbow files from blowpipe folder
re-set up ADS (base idle will be udpated to be lower & to the side)
- fixed issue with not seeing materials in-game
- re-exported base rig in A pose
- exported with viewmodel arms material, importing embedded material now works
- removed dart meshes from export (already in .viewmodel prefab)
- removed unnecessary v_blowpipe model prefab
fix some material issues with blowpipe
blowpipe texture progress
Incapacitate blindness tweaks
Fix view model spamming errors
Blowpipe reload update and view model camera pass
Blowpipe reload and firing anim update
blowpipe viewmodel prefab updates
- set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera)
- set up viewmodel renderers
- set to use viewmodel camera
- removed crossbow mesh from prefab
- removed ironsights script
Update blowpipe firing animation and recoil adjustment
Merge from main, resolve conflicts.
Updated blowpipe skinning and animation adjustments on holding pose
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
New view model and 3rd person blowpipe animations set up
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
Refactor modifier application so I can use it elsewhere.
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat