branchrust_reboot/main/blowpipecancel

143 Commits over 274 Days - 0.02cph!

6 Hours Ago
Made dryfire more responsive
6 Hours Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
Today
Add aimingHeld animator bool, populate, to help debug anim issues.
Today
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
Today
Merge from jungle_update
Yesterday
Merge from jungle_update
Yesterday
Blowpipe and darts icon settings.
Yesterday
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
6 Days Ago
Blowpipe animation pass and blend adjustments
7 Days Ago
Attack VFX (Not using IK script for now because script bug.)
7 Days Ago
increased ironsights intro speed
7 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
8 Days Ago
Dart thickness tweaks
8 Days Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
11 Days Ago
Set viewmodel loaded anim param
11 Days Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
11 Days Ago
Merge from jungle_update
11 Days Ago
Remove container mod from blowpipe, some other item/ent cleanup.
12 Days Ago
Merge from jungle_update
12 Days Ago
Merge from jungle_update
12 Days Ago
Merge from jungle_update
12 Days Ago
Merge from jungle_update
12 Days Ago
final dart radiation dart viewmodel and worldmodel viewmodel and other prefabs updated including new icon
14 Days Ago
Manifest
14 Days Ago
Merge from main
14 Days Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
14 Days Ago
Default modifier counts for when no limits are specified.
14 Days Ago
initial texturing pass on the radiation dart viewmodel
14 Days Ago
Rework dart effects vital UI
14 Days Ago
Merge from jungle_update
15 Days Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
15 Days Ago
Incapacitate dart now requires snake venom for crafting
15 Days Ago
Merge from jungle_update
15 Days Ago
Removed bone dart item and related setup. Wood dart default ammo type.
15 Days Ago
Merge from jungle_update
19 Days Ago
Merge from jungle_update
19 Days Ago
added wood dart to viewmodel projectile and worldmodel setup etc
19 Days Ago
Set usable in turrets. Added muzzle point.
19 Days Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
19 Days Ago
Apply ViewModelRenderer script to vm darts
19 Days Ago
Merge from main
20 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
20 Days Ago
Updating reload animation with correct dart movement
20 Days Ago
blowpipe fix - added everything back so blowpipe still works birodart still exists until incapacitate dart is properly implemented
21 Days Ago
default dart v_ model material and textures
21 Days Ago
incapacitate and scatter dart icons
21 Days Ago
incapitate worldmodel, LODs and prefab.
22 Days Ago
missing files
22 Days Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
22 Days Ago
renamed dart b -> scatter dart world model/lods