branchrust_reboot/main/blowpipecancel
64 Commits over 153 Days - 0.02cph!
Merge from main, resolve conflicts.
Updated blowpipe skinning and animation adjustments on holding pose
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
New view model and 3rd person blowpipe animations set up
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
Refactor modifier application so I can use it elsewhere.
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.
Keep track of modifier source counts.
Tea vitals bar only shows tea source modifiers.
Dart prefab rotation fixes
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
Scatter dart initial/placeholder setup
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
re-exported viewmodel mesh fbx to face positive z
Defined limits.
Tweak strength and duration.
Radiation dart initial placeholder prefabs
Incapacitate vision and movement duration tweaks
Placeholder obscurce vision UI
Add phrases for move speed and obscure vision modifiers
Combine movement and vision darts into a new Incapcitate dart
Organising dart type folders