branchrust_reboot/main/blowpipecancel

188 Commits over 274 Days - 0.03cph!

1 Year Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
1 Year Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
1 Year Ago
Adding new blowpipe idle pose options
1 Year Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
1 Year Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
1 Year Ago
blowpipe world model Lods and prefab update
1 Year Ago
viewmodel - set up idle states as blendtrees for ADS support
1 Year Ago
removed duplicated crossbow files from blowpipe folder
1 Year Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
1 Year Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
1 Year Ago
fix some material issues with blowpipe
1 Year Ago
blowpipe icon and hookup
1 Year Ago
blowpipe texture progress
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Incapacitate blindness tweaks
1 Year Ago
Restore incapacitate UI
1 Year Ago
Fix view model spamming errors
1 Year Ago
Merge from main
1 Year Ago
Blowpipe reload update and view model camera pass
1 Year Ago
Blowpipe reload and firing anim update
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
Update blowpipe firing animation and recoil adjustment
1 Year Ago
Merge from main
1 Year Ago
Merge compile fix
1 Year Ago
Merge from main, resolve conflicts.
1 Year Ago
Updated blowpipe skinning and animation adjustments on holding pose
1 Year Ago
Merge from main
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
New view model and 3rd person blowpipe animations set up
1 Year Ago
Merge from main
1 Year Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Refactor modifier application so I can use it elsewhere.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
1 Year Ago
Rebuilt manifest
1 Year Ago
Merge from world_update_2
1 Year Ago
Merge from main
1 Year Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
1 Year Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
1 Year Ago
Merge from main
1 Year Ago
Dart tweaks
1 Year Ago
Merge from main
1 Year Ago
Merge from dartmod
1 Year Ago
Merge from main
1 Year Ago
Healing dart (just a test idea)