branchrust_reboot/main/blowpipecancel

188 Commits over 274 Days - 0.03cph!

4 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
4 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
4 Months Ago
Adding new blowpipe idle pose options
4 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
4 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
4 Months Ago
blowpipe world model Lods and prefab update
4 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
4 Months Ago
removed duplicated crossbow files from blowpipe folder
4 Months Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
4 Months Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
4 Months Ago
fix some material issues with blowpipe
4 Months Ago
blowpipe icon and hookup
4 Months Ago
blowpipe texture progress
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Incapacitate blindness tweaks
5 Months Ago
Restore incapacitate UI
5 Months Ago
Fix view model spamming errors
5 Months Ago
Merge from main
5 Months Ago
Blowpipe reload update and view model camera pass
5 Months Ago
Blowpipe reload and firing anim update
5 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
5 Months Ago
Update blowpipe firing animation and recoil adjustment
6 Months Ago
Merge from main
6 Months Ago
Merge compile fix
6 Months Ago
Merge from main, resolve conflicts.
7 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
7 Months Ago
Merge from main
7 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
7 Months Ago
New view model and 3rd person blowpipe animations set up
8 Months Ago
Merge from main
8 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
8 Months Ago
Merge from main
8 Months Ago
Merge from main
9 Months Ago
Refactor modifier application so I can use it elsewhere.
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Compile fix
9 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
9 Months Ago
Rebuilt manifest
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from main
9 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
9 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
9 Months Ago
Merge from main
9 Months Ago
Dart tweaks
9 Months Ago
Merge from main
9 Months Ago
Merge from dartmod
9 Months Ago
Merge from main
9 Months Ago
Healing dart (just a test idea)