branchrust_reboot/main/boxes_dlccancel
143 Commits over 92 Days - 0.06cph!
food box corpse added, model updates, prefab updates
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
ran manifest, ran icon manifest, ran localization
box armour item, prefab, icon, matrix
Updated model and textures for stone component box
wood box matrix dressing and lods, prefab updated, icon updated, item updated, localization updated.
wood box icon updated, prefab updated, added panel title, updated localization
wood box game textures & material
Icon manifest updated, localization updated
scrap box adjusted box script type to display, added panel title, attached anchors
metal box added icon file, added panel title, added icon component to prefab, updated item file
explosives box adjusted box script type to display, added panel title, reverted protection to original values, attached anchors
initial comps box prefab setup. manifest
wood box game textures updated still wip
wood box added prefab for box
wood box game model and updated prefabs, ran manifest and localization
wood box placeholder textures
metal box prefab setup, lods, gibs. manifest
Optimized LOD3 tools box further
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
Fixed an oversize gib in explosives box
Component box tools LOD3 tweaks
Tools component box mesh, LODs, textures and gibs
stone component blockout WIP
Merge from main.
Bump displayingBoxStorage to 222 to fix protobuf conflict.
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
Corpse setup for scrap component box
metal box texture adjustments
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12
thumb_down
10
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18
thumb_down
10
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
Balanced darkness of metals in scrap component box