branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

48 Days Ago
remove debug logs
48 Days Ago
added flag toggle for hopper on all component boxes
48 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
48 Days Ago
Compile fix
48 Days Ago
merge from main
48 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
48 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
48 Days Ago
Boxes DLC - fixed LOD issue with ammo box
49 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
49 Days Ago
meds box - removed duplicate renderlod
49 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
49 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
49 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
49 Days Ago
food box - lod values adjusted guns box - lod values adjusted
49 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
49 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
49 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
49 Days Ago
Boxes DLC - LOD distances normalization pass
49 Days Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
49 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
49 Days Ago
Large Wooden Box Skins - updated icons to match community skins
49 Days Ago
set component boxes to hidden on f1
49 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
49 Days Ago
renamed component_storage_boxes folder
49 Days Ago
created pack sitem
49 Days Ago
Meds Box - updated gibs and corpse mesh
49 Days Ago
comps box updated textures and icon
50 Days Ago
Meds Box Textures - push attempt nr 2
50 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
50 Days Ago
Matrix display tweaks.
50 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
51 Days Ago
codegen again
51 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
51 Days Ago
codegen
51 Days Ago
merge from main (needs a codegen)
52 Days Ago
Guns Box - optimized mesh and LODs
52 Days Ago
Explosives box - optimized mesh and LODs
52 Days Ago
Charcoal Box - texture and icon update
52 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
52 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
52 Days Ago
ran manifest, localization, icon manifest
52 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
59 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
59 Days Ago
comps box removing temporary files
60 Days Ago
meds box corpse
60 Days Ago
armor box corpse
60 Days Ago
tool box corpse
60 Days Ago
last one, texture setting adjustment for boxes and reducing AO texture size
60 Days Ago
more texture setting adjustment for boxes and reducing AO texture size
60 Days Ago
texture setting adjustment for boxes and reducing AO texture size