branchrust_reboot/main/boxes_dlccancel
273 Commits over 151 Days - 0.08cph!
added flag toggle for hopper on all component boxes
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents.
Added flag for hopper on component boxes, to hide some parts of visuals
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
Add poolable component to contional contents, hide/show box contents depending on building privilege
Boxes DLC - fixed LOD issue with ammo box
matrix display - enabled emission fresnel to reduce visual screen noise
meds box - removed duplicate renderlod
sulfur box - removed lod4, adjusted lod values, meshlod for matrix
tools box - adjusted lod values
ore box - adjusted lod values
scrap box - adjusted lod values
stone box - adjusted lod values, moved prefab location
meds box - render lod, adjusted lod values
metal box - adjusted lod values
food box - lod values adjusted
guns box - lod values adjusted
comps box - adjusted lod values
explosive box - adjusted lod values
armour box - adjusted lod values, removed duplicate lod
charcoal box - adjusted lod values
wood box - updated lod values, removed lod4
ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
Boxes DLC - LOD distances normalization pass
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
Boxes DLC - improved ammo box icon, removed lid transparency
Large Wooden Box Skins - updated icons to match community skins
set component boxes to hidden on f1
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
renamed component_storage_boxes folder
Meds Box - updated gibs and corpse mesh
comps box updated textures and icon
Meds Box Textures - push attempt nr 2
Meds Box - updated colour scheme, icon, gibs, LODs
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
merge from main (needs a codegen)
Guns Box - optimized mesh and LODs
Explosives box - optimized mesh and LODs
Charcoal Box - texture and icon update
Component Ammo Box - Updated corpse mesh and prefab
append clothing box and charcoal box to the storage adaptor allow collision group.
ran manifest, localization, icon manifest
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
comps box removing temporary files
last one, texture setting adjustment for boxes and reducing AO texture size
more texture setting adjustment for boxes and reducing AO texture size
texture setting adjustment for boxes and reducing AO texture size