branchrust_reboot/main/boxes_dlccancel
273 Commits over 151 Days - 0.08cph!
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
Charcoal Box - texture and gibs update
z data error fix attempt 2: electric boogaloo
Exported broken spec again
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Charcoal Box - lods and gibs
gun box gibs appended to prefab
Component box guns gibs
Some texture tweaks
append gun box to storage adaptor allow collision group
ran manifest, icon manifest, localization
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Guns box / model / prefab / lods and textures
Charcoal Box - texture update
sulfur box texture tweaks
sulfur box texture polish
sulfur box textures, game model, icon
Charcoal Comp Box - Final lowpoly, bake, WIP textures
Component Ammo Box - Moved and updated textures, set correct resolution
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Charcoal Comp Box - blockout prefab configuration
Charcoal Box - blockout and initial setup
Component Box Ammo - Updated model and placeholder textures, split materials, others
meds box guide mesh and gib surface property on prefab
adaptor position on scrap, stone, ammo, explosive box
sulfur box append to adaptor allow collision group
ran manifest, icon manifest and localization
sulfur box prefab and item setup
corpse tweaks for various boxes
surface material for various boxes
stone box matrix added, icon updated, prefabs updated
scrap box matrix added, updated icon, prefabs updated
appended tools box to the storage adaptor allow collision group list
ran manifest, icon manifest and localization
tools box item created icon created, matrix model added