branchrust_reboot/main/cargo_shipcancel
161 Commits over 62 Days - 0.11cph!
progress backup LODs and prefab setup crew bld
cargo ship door LODs and prefab
scene2prefab cargo ship
cargo ship interactive door prefab/model
doors placement
cargo ship scene2prefab
display hull and deck LODs further
Added simplified deck stairs colider
Fixed mast issues
Cargo ship anchor conveyor machine
Cargo ship anchor conveyor materials
Cargo ship hull and deck progress
Fixed pivots on anchor conveyor and mast
Added anchors
scene updated
scene2prefab
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
Vertex painted deck, hull and mast
Merged from main via branch (updated manifest)
Initial setup required for AI spawning.
Updated scientist spawns at Cargo Ship
Fixed reload bug in non-moving scientists.
Updated scientist spawns.
More robust line of sight sensor for Scientists.
Updated scientist spawns at Cargo Ship.
Split off fins and turbines from the hull mesh
cargo ship movement test and entity
cargo ship temp sounds
cargo ship wakes
cargo ship pathing (OceanPatrolFar)
Attempt to fix a polygon rejection error on a cargo ship collider
Took the opportunity to further simplify some colliders
fixed network rotation issues with cargo ship
force highest LOD on cargo ship (testing)
cargo ship scientist spawn test
vertex lighting on wake
temp fix for cargo ship ambient lights at night
merge from entity_parenting
cargo ship movement volume
merge from entity_parenting
merge from entity_parenting
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
viewmodel bob calculation works with parenting
player model animations work with parenting
fixed player models being offset wrongly on parented entities
merge from entity_parenting
merge from entity_parenting
Simplified collider for the cargo ship