branchrust_reboot/main/cargo_shipcancel

161 Commits over 62 Days - 0.11cph!

7 Years Ago
higher res foam texture
7 Years Ago
Made AI operate in world space more correctly.
7 Years Ago
Updated manifest
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
More work on AI side.
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
waterline test
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Cargo ship lifeboat arms prefabs and meshes
7 Years Ago
Added lifeboat arms to the cargo ship scene
7 Years Ago
ambientLightLOD set to isDynamic
7 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
7 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
7 Years Ago
More work on solving orientation for AI on the Cargo Ship.
7 Years Ago
More improvements to AI orientation when on the Cargo Ship.
7 Years Ago
cargo ship loot tests
7 Years Ago
Corrected projectile directions for NPCs when on the Cargo Ship.
7 Years Ago
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
7 Years Ago
Fixed NRE in A* scientist's navigation.
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
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7 Years Ago
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7 Years Ago
prop rotation
7 Years Ago
More work on AI orientation while on the cargo ship.
7 Years Ago
ocean path adjustments prop work
7 Years Ago
More NPC orientation fixes on Cargo Ship.
7 Years Ago
More work on NPC orientation on the cargo ship.
7 Years Ago
More work on NPCs on cargo ships.
7 Years Ago
Fixed moving scientists not animating the movement when parented.
7 Years Ago
Subtracted PlayerModel AI changes
7 Years Ago
temp fix for scientist visibility
7 Years Ago
Added a constantly pathing A* scientist on the deck for testing.
7 Years Ago
Improved NPC orientation when on the Cargo Ship.
7 Years Ago
Improved AI Line of Sight when on the Cargo Ship.
7 Years Ago
More tweaks to AI related to Cargo Ship.
7 Years Ago
More AI tweaks at Cargo Ship.
7 Years Ago
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship.
7 Years Ago
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7 Years Ago
Switched over to test AI for scientists on Cargo Ship. Commented out debug vis for scientist LOS.
7 Years Ago
Fixed path following of A* paths for Scientists on Cargo Ship.
7 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
More work on NPCs on the Cargo Ship.
7 Years Ago
climb test
7 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
7 Years Ago
More player LookingAt fixes
7 Years Ago
climb testing