branchrust_reboot/main/cookingv2cancel
171 Commits over 31 Days - 0.23cph!
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
Assigned vision care effect to apple pie
Show ore sparkles at night while vision care modifier is active
Tree x markers appear brighter when using the Vision Care effect
Revert scrap tea accidental change
Added VisionCare modifier, increases nightlight effect
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
Chicken default name now pulls from the streamer name list
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
Merge from crafting_update
Fixed incorrect LOD materials on the coop
Added a field to control whether chickens can eat a food on ItemModConsumable.
Valid food items can now only be inserted into the food slot
Fixed a few cases of items ending up in the wrong slot when RMB transferring
The following foods can be used in the chicken coop (WIP):
All berries
Apples
Bread
Grubs
Worms
Granola Bar
Corn
Potato
Pumpkin
Wheat
Cake
Convert coop to a RendererLOD
Remove unused prefab
Fixed import settings on hutch mesh collider
Can now interact with the whole hutch structuree, not just the bit on the side
Fixed chickens snapping to terrain if coop is placed on foundations
Fixed not being able to hatch a new chicken if the coop was full and a chicken died
Fixed being able to place coop underwater
Fixed give water button highlighting if player has selected a container with rad water
Limit amount of water in chicken coop to 1,000
Coop no longer drops water when destroyed (should drop anything else stored in it)
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component
Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal
Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
Fix for right forearm issue on eating pie animation
Fixed single plant pot pickup and repair pointing to large planter
Updates made to the third person pie animations
Fixed flame positions and prevent building blockers on cooking workbench
Merge from chicken_update
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
Merge from cosmetic_flowers
Merge from cosmetic_flowers
Hook up egg world model and item
Merge from cookingv2/coop
Merge from cosmetic_flowers (and main as a result)
Setup cooking workbench with new art.
Setup LODS.
Setup deploy guide mesh.
Setup gibs
cooking workbench model and textures
Fix apple pie tin mat variant.
Restore original pie tin material settings.
Setup and assign projectile tin material variants
Pie third person visual fixes.
Refactor visual configs.
Food items 3p/vms now setup correctly in both clientinit and ondeploy.
Add all pie projectile variations.
FoodVisualConfig setup for entity/third person too.
3rd person pie animation fix
Pie world model visuals now match their view model versions: matching tin colour and correct toppers.
Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
Fixed pie tin tinting.
Assigned placeholder tin colours for all pie VMs.
Food visual color tinting support via property block.
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards.
WIP tint code.
Merge from main very latest now it's working again