branchrust_reboot/main/cookingv2cancel

171 Commits over 31 Days - 0.23cph!

3 Days Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
3 Days Ago
Assigned vision care effect to apple pie
3 Days Ago
Show ore sparkles at night while vision care modifier is active
3 Days Ago
Unsaved
3 Days Ago
Tree x markers appear brighter when using the Vision Care effect
3 Days Ago
Revert scrap tea accidental change
3 Days Ago
Added VisionCare modifier, increases nightlight effect
3 Days Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
3 Days Ago
Chicken default name now pulls from the streamer name list
3 Days Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
3 Days Ago
Merge from crafting_update
3 Days Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
3 Days Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
3 Days Ago
Merge from coop
3 Days Ago
Fixed chickens snapping to terrain if coop is placed on foundations
3 Days Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
3 Days Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
3 Days Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
3 Days Ago
Fix for right forearm issue on eating pie animation
3 Days Ago
Fixed single plant pot pickup and repair pointing to large planter
3 Days Ago
Updates made to the third person pie animations
4 Days Ago
Fixed flame positions and prevent building blockers on cooking workbench
4 Days Ago
Merge from chicken_update
4 Days Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
4 Days Ago
Merge from cosmetic_flowers
4 Days Ago
Merge from cosmetic_flowers
4 Days Ago
Names
4 Days Ago
main -> cookingv2
4 Days Ago
Fix server compile error
4 Days Ago
Hook up egg world model and item
4 Days Ago
Merge from cookingv2/coop
4 Days Ago
Merge from main
7 Days Ago
Manifest
7 Days Ago
Generate protobuf
7 Days Ago
Merge from cosmetic_flowers (and main as a result)
9 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
9 Days Ago
cooking workbench model and textures
9 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
9 Days Ago
Manifest
9 Days Ago
Setup and assign projectile tin material variants
9 Days Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
9 Days Ago
FoodVisualConfig setup for entity/third person too.
9 Days Ago
3rd person pie animation fix
10 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
10 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
10 Days Ago
Food visual color tinting support via property block.
10 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
10 Days Ago
Merge from main
10 Days Ago
Merge from main very latest now it's working again
10 Days Ago
Merge from main