branchrust_reboot/main/cookingv2cancel
264 Commits over 59 Days - 0.19cph!
Wheat collectable layer fix
Fixed Wheat collectable using corn model
Applied Harvesting buff to hunters pie
Pumpkin pie now gives +10% max health
Removed comfort modifier from chocolate bar
Removed fishing booster from fish pie
Added comfort booster to fish pie
Apple pie recipe is now 3x apple, 3x wheat, 3x honey
New bear Pie recipe: 3x cooked bear meat, 3x wheat, 2x mushroom, 2x egg
Remove old temp icons
Fixed recipe list caching between play mode sessions
Fixed wheat missing from world population
Was lost in merge in
112159
Fixed comfort never resetting back to 25 after standing on a rug while under the comfort boost effect (rounding issue in UI)
Added cooking workbench recipes for cooked deer, bear, fish and pork
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
Fixed spoiled horse meat being cookable and usable as bait
Merge from crafting_update
RecipeLists can now reference other recipe lists and include their recipes.
Refactored all recipe related code to use the new combined recipe list.
Remove eat sound effect from pie items and move to animation event.
fixed cooking workbench smoothing on cooker.
merge from fix_multiple_effect_expiry -> cookingv2
merge fix_fridge_io_arrow -> cookingv2
Reassigned changed wolf meat world models
Disabled chicken mesh by default on trophy prefab
Merge from small trophy chicken head update
Chicken ragdoll axis/stability tweaks
Fix some deployment issues with single plant pot
Chicken animation updates and model fix for neck issue
Possible fix for being able to spam the hatch button in coop UI
Fixed LOD levels on new teas
RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned
Revert w_food_pies guid, fixes pie NRE's
Updated icons for interaction prompts - chicken petting and hide/show growable UI
Applied new chicken avatar, deleted old one
Merge from chicken_update_avatars
Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
Fixed orchid and rose seed not being hittable when in a planter
Can no longer pet chickens if blocking with a shield or mounted
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
Added debug.clearPlayerModfiiers, clears all tea effects
Fixed chicken materials
Remove old chicken rig from chicken prefabs (still in project, can remove next month)
Adjusted chicken coop deploy volume
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
Fix modifiers being set to zero instead of fully removed
- fixes yield bonus going to zero once digestion effect expired
Resetstate now clears all player modifiers
Fix plant pots gibbing when harvesting plants.
Special formatting for horse gallop speed mod
Reduced plant pot water saturation from 9000 to 1000
Eeating wheat now gives wheat seeds instead of corn seeds.
Remove accidental blueprint component from pies