branchrust_reboot/main/d11_console_version/unity2019.1cancel
2,267 Commits over 244 Days - 0.39cph!
[D11] Timestamp prepended to Rustworks event log entries.
[D11] Rustworks log changed from polled telemetry to event snapshots. player_joined event is the first entry.
[D11][UI] Removed last selected option for create server menu. Fixed issues with screen
[D11] [UI] Removed transparency from default start up image.
[D11] [UI] Added PS4 platform images. Adjustments to Server Stats page. WIP for Server Usage stats.
[D11][UI] Corrected popup text from last commit
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
[D11] Server compile fix.
[D11] [UI] Test PS4 mandatory platform images.
[D11] Fix for popups not resizing correctly
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
[D11] [UI] Server Admin Special Actions option added.
Disabled shadow casting on Launch Site factory puzzle control panel light
Fixed LODManager time slicing
Added shadow casting lights to render complexity debug tool
Added shadowed light logging to asset fiddler
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
[D11] Hooked up Mute Player SFX
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
[D11] [UI] Map Teleport implementation.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Lowest user packet value added to build features JSON output.
[D11] Fix for players stuck in both sleeping and dead states
[D11][UI] Fixed server defines.
[D11] [UI] Added refresh option to server stats. Seconds on time-based stats now always show (previously left a blank string if seconds = 0).
[D11] Rustworks telemetry logs. First pass towards partitioning of critical game server data from optional performance/stats telemetry.
[D11] [UI] Fixed input conflicts when planner is open with inventory/crafting menus.
[D11] [UI] Condition for opening inventory/crafting fixed.
[D11] [UI] WIP Building Context fixes. Support for displaying Control Type B and fixing height-adjustment issue.
[D11][UI] Cache server data in server admin screen. Improved flow for wip actions
[D11] Change .map filenames to include checksum value
[D11] [UI] Server Stats display thousands with commas.
[D11] Pre-populate save position slots to aid QA
[D11] [UI] Server Stats totals implemented. WIP server usage stats implementation.
[D11][UI] WIp version of about update page
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
[D11] Add extra fields to Rustworks active players list request
[D11] Replace old active players request with new Rustworks request
[D11] Add Rustworks wipe server request