branchrust_reboot/main/d11_console_version/unity2019.1cancel

2,267 Commits over 244 Days - 0.39cph!

6 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
6 Years Ago
[D11][UI] Renew Server flow, Report owned server implementation
6 Years Ago
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
6 Years Ago
[D11][UI] Implemented join your server option. WIP renew server flow
6 Years Ago
[D11] [UI] Fixed lanterns showing incorrect time format.
6 Years Ago
[D11] [UI] Fixed health bars not working correctly.
6 Years Ago
[D11] Add Rustworks.GetRentalInfo request
6 Years Ago
[D11] [UI] Look at health WIP fixes.
6 Years Ago
[D11] [UI] Added missing scene from previous commit
6 Years Ago
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
6 Years Ago
[D11][UI] Server admin screen correctly updating server status when starting and stopping servers
6 Years Ago
[D11] Add Rustworks ban and unban requests
6 Years Ago
[D11] [UI] Increased font size to help readability for input prompt icons.
6 Years Ago
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
6 Years Ago
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
6 Years Ago
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
6 Years Ago
[D11] Scene2prefab update all
6 Years Ago
[D11] Merged from 2019.2 branch
6 Years Ago
[D11] [UI] Fixed server define in SetControllerIcon.cs.
6 Years Ago
[D11] [UI] Editor tool updates for updating controller icons.
6 Years Ago
[D11] Remove check for steamID on console
6 Years Ago
[D11][OPTIMIZATION] Incremental
6 Years Ago
[D11] [UI] Fix server define.
6 Years Ago
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
6 Years Ago
[D11] [UI] Controller Icon updates in scenes that were missing the component.
6 Years Ago
[D11] Launch Site first pass fix.
6 Years Ago
[D11] [UI] Cleanup UIControllerIcons lines.
6 Years Ago
[D11] [UI] WIP Textures loading on incorrect platform fix.
6 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
6 Years Ago
[D11] Fix for powerlines having lights [D11] First pass of Launch Site asset removal
6 Years Ago
[D11] [UI] Reset transform of hemp skins 0 and 1.
6 Years Ago
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
6 Years Ago
[D11][OPTIMIZATION] Minor network stuff + test code to check "cast" vs byte parsing for position messages. Its failed, but i'll keep it there for reference
6 Years Ago
[D11] Manifest update
6 Years Ago
[D11] [UI] Adjusted visuals and size of player corpse info on HUD to be more readable. (WIP)
6 Years Ago
[D11] Fixed reverb trigger zones in the bandit camp
6 Years Ago
[D11] Increase read-timeout from 30 secs to 1 min
6 Years Ago
[D11] [UI] Fixed text wrapping on server name in loading screen.
6 Years Ago
[D11][UI] Placeholder update screen and removed unneeded code in networkserviceport
6 Years Ago
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
6 Years Ago
[D11][UI] Added placeholder button for update page
6 Years Ago
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
6 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
6 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
6 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
6 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
6 Years Ago
[D11] Removed experimental HeapDump stuff.
6 Years Ago
[D11] [UI] Fixed missing container reference in Look At Health component.
6 Years Ago
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
6 Years Ago
[D11] [UI] More WIP consistency fixes on health bars in HUD to match Steam version.