branchrust_reboot/main/d11_console_version/unity2019.1cancel

2,267 Commits over 244 Days - 0.39cph!

5 Years Ago
[D11] Hide stance image when swimming
5 Years Ago
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.
5 Years Ago
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
5 Years Ago
[D11] adds a script to stop import of c# scripts when in play mode
5 Years Ago
[D11] Switch Physics to Multibox Pruning Broadphase
5 Years Ago
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
5 Years Ago
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
5 Years Ago
[D11] Changed to use correct function call.
5 Years Ago
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
5 Years Ago
[D11] Model Updates - Art Optimisation
5 Years Ago
[D11] Remove burnt info from BBQ/Furnace/Campfire
5 Years Ago
[D11] Updated EntityMenu from codegen
5 Years Ago
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
5 Years Ago
[D11] Remove tutorial objects from the prefab pool
5 Years Ago
[D11] [UI] Fixed player performing the attack animation with a held entity if that entity is broken.
5 Years Ago
[D11] Added _DetailAlbedoMap_ST property to vertex material shader
5 Years Ago
[D11] Stop resetting the previously selected button when opening Main Menu
5 Years Ago
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
5 Years Ago
[D11] Fixed rotation not correctly applying on planner/guide objects with non-zero target normals.
5 Years Ago
[D11] Use correct 'switch off' translation token for search light
5 Years Ago
[D11] Build fix
5 Years Ago
[D11] [UI] More consistency fixes to item notification.
5 Years Ago
[D11] [UI] Fixed item notifications not appearing on right side.
5 Years Ago
[D11] [UI] Adjusted Server Chat colour slightly.
5 Years Ago
[D11] Art optimisation pull - 1833 changes
5 Years Ago
[D11] [UI] Inventory title headers update when inventory slots are changed (items moved, dropped, etc).
5 Years Ago
[D11] [UI] OSK is now cancelled when controller is disconnected so that the popup is clearly visible alerting the player of the disconnection.
5 Years Ago
[D11] Added dialog close method - updated ps4 plugin
5 Years Ago
[D11] PS4 Common Dialog source SDK 6.5
5 Years Ago
[D11] [UI] Fixed missing function call to open settings menu.
5 Years Ago
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
5 Years Ago
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
5 Years Ago
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
5 Years Ago
[D11][UI] Fixed NRE
5 Years Ago
[D11][#2918] Fix crash in crafting screen
5 Years Ago
[D11][UI] Renamed function so it makes sense now.
5 Years Ago
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
5 Years Ago
[D11][#1960] Fix for player rotation fliping when looking straight up/down
5 Years Ago
[D11] Fix for accessing SCM data
5 Years Ago
[D11] [UI] Chat text now differentiates between local and server chat.
5 Years Ago
[D11] Only auto-reload if we actually have ammo
5 Years Ago
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
5 Years Ago
[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
5 Years Ago
[D11] [PS4] Added background audio for PS4 Activity page.
5 Years Ago
[D11] Merge FP changes for the pump shotgun viewmodel
5 Years Ago
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
5 Years Ago
Fix buildinfo script
5 Years Ago
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
5 Years Ago
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
5 Years Ago
Added TeamCity scripts