branchrust_reboot/main/d11_console_version/unity2019.1cancel
2,267 Commits over 244 Days - 0.39cph!
[D11][UI][#1182] Removed post processing from player preview
[D11] [Audio] Fixes voice chat
[D11] Move JSON log files to server identity directory
Fix for map compression on xb1 (don't use fastmath)
[D11] Fix for pressing Start and then immediately trying to open the Inventory/Crafting menus causing overlapping UI
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
[D11] DTLS PS4 plugin integrated.
[D11] Updated Building Planner description string
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
[D11] Updated Corn & Pumpkin seed descriptions
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
[D11] Control adjustments for zero deadzone
Changed Checksum to use a fixed size pre-allocated buffer
[D11] Scrapman - extra debug logging
Delete cached maps if there is a checksum mismatch
Fixes for map compression
[D11] some minor script optimisations - remove double sorting of traces
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
[D11] a couple of fixes to enable the occlusion based visibility code on console
[D11] [Audio] Reverts map zoom fx to every press of the button
[D11] [Audio] Map zoom loops
Updated old translation strings on ceiling light on/off actions
[D11] Updated some Reporting Flow popups to improve the spacing
[D11] [Audio] More reverb tweakage
[D11] Updated priority order on bed quick actions
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
Fixes for playing "Procedural Map" in the editor
Prevent building when the scripts are compiling or have failed to compile
Fix for error about NativeArray access
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
[D11] LiteNetLib bug fix for mass disconnections.
[D11] [Audio] more reverb tweaks
[D11] shader lod stripping had been lost on the most to 2019.1.
[D11] [UI] visual changes to the crafting screen
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
[D11] [UI] Selected blueprint skin name now correctly translates.
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] remove unused large fonts which were being referenced in by the regular font
[D11] [Audio] Adds map legend sfx
[D11] Remove attempt to create a new Instance in MapInterface
[D11] [Audio] Adds item info sfx