branchrust_reboot/main/d11_console_version/unity2019.1cancel

2,267 Commits over 244 Days - 0.39cph!

5 Years Ago
[D11][UI][#1182] Removed post processing from player preview
5 Years Ago
[D11] [Audio] Fixes voice chat
5 Years Ago
[D11] Move JSON log files to server identity directory
5 Years Ago
Fix for map compression on xb1 (don't use fastmath)
5 Years Ago
[D11] Fix for pressing Start and then immediately trying to open the Inventory/Crafting menus causing overlapping UI
5 Years Ago
[D11] Updated manifest
5 Years Ago
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
5 Years Ago
[D11] DTLS PS4 plugin integrated.
5 Years Ago
[D11] Updated Building Planner description string
5 Years Ago
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
5 Years Ago
[D11] Updated Corn & Pumpkin seed descriptions
5 Years Ago
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
5 Years Ago
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
5 Years Ago
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
5 Years Ago
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
5 Years Ago
[D11] Control adjustments for zero deadzone
5 Years Ago
Changed Checksum to use a fixed size pre-allocated buffer
5 Years Ago
[D11] Scrapman - extra debug logging
5 Years Ago
Reenable map compression
5 Years Ago
Delete cached maps if there is a checksum mismatch
5 Years Ago
Fixes for map compression
5 Years Ago
[D11] some minor script optimisations - remove double sorting of traces
5 Years Ago
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
5 Years Ago
[D11] a couple of fixes to enable the occlusion based visibility code on console
5 Years Ago
[D11] [Audio] Reverts map zoom fx to every press of the button
5 Years Ago
[D11] [Audio] Map zoom loops
5 Years Ago
Updated old translation strings on ceiling light on/off actions
5 Years Ago
[D11] Updated some Reporting Flow popups to improve the spacing
5 Years Ago
[D11] [Audio] More reverb tweakage
5 Years Ago
[D11] Updated priority order on bed quick actions
5 Years Ago
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
5 Years Ago
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
5 Years Ago
Fixes for playing "Procedural Map" in the editor
5 Years Ago
Prevent building when the scripts are compiling or have failed to compile
5 Years Ago
Fix for error about NativeArray access
5 Years Ago
Name instanced meshes
5 Years Ago
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
5 Years Ago
[D11] OpenSSL for Orbis.
5 Years Ago
[D11] LiteNetLib bug fix for mass disconnections.
5 Years Ago
[D11] [Audio] more reverb tweaks
5 Years Ago
[D11] shader lod stripping had been lost on the most to 2019.1.
5 Years Ago
[D11] [UI] visual changes to the crafting screen
5 Years Ago
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
5 Years Ago
[D11] [UI] Selected blueprint skin name now correctly translates.
5 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
5 Years Ago
[D11] [Audio] Fix sub tab sfx
5 Years Ago
[D11] remove unused large fonts which were being referenced in by the regular font
5 Years Ago
[D11] [Audio] Adds map legend sfx
5 Years Ago
[D11] Remove attempt to create a new Instance in MapInterface
5 Years Ago
[D11] [Audio] Adds item info sfx