branchrust_reboot/main/d11_console_version/unity2019.1cancel

2,267 Commits over 244 Days - 0.39cph!

5 Years Ago
[D11] [PS4] Fixed Save Data Icon not being set correctly.
5 Years Ago
[D11] Merge from art branch
5 Years Ago
[D11] ServerVar d11pvptest added
5 Years Ago
[D11] Re-enable hazmat suit for pvp testing
5 Years Ago
[D11][UI] Added fade effect to options and coins screen
5 Years Ago
[D11][#2860] Cherrypick 40769 NP toolkit changes
5 Years Ago
[D11] [UI] Fixed snapping on map screen when panning while zooming.
5 Years Ago
[D11] [UI] Removed debug logs from map virtual cursor.
5 Years Ago
[D11] [UI] "Focus" input action fixed on map screen and now correctly focuses cursor and map position to player.
5 Years Ago
[D11] Add cmd line flag "+d11pvptest" to server to help with PvP testing
5 Years Ago
[D11][UI] Altered front end header bars to be more consistent
5 Years Ago
[D11] [UI] Removed duplicate code from map virtual cursor.
5 Years Ago
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
5 Years Ago
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
5 Years Ago
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
5 Years Ago
[D11] [UI] Removed debug lines from map virtual cursor code.
5 Years Ago
[D11] [UI] WIP Map Screen Control changes.
5 Years Ago
[D11] Disable movement anti-hack related to latency
5 Years Ago
[D11] Merge from art optimisation - includes fixes for some issues brought up in the last merge, and reverting sewer_tunnel_tjunction_600x600
5 Years Ago
[D11][UI][#2499] Display message when buying credits
5 Years Ago
[D11] Client netdebug console command.
5 Years Ago
[D11] Added up/down movement to debugcamera
5 Years Ago
[D11][UI] Hooked up server admin topup messages. Fixed issue where product description would display on opening buy coins screen
5 Years Ago
[D11][UI] compile fix
5 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
5 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
5 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
5 Years Ago
[D11] [UI] Minor tweaks to the map interface code.
5 Years Ago
[D11] 'Saving complete' Rustworks event.
5 Years Ago
[D11] Fixed my selectable cleanup from earlier
5 Years Ago
[D11][UI][#2260] Added product information screen for ps4. Added default coin amounts to coin page. Added new coin art
5 Years Ago
[D11] [UI] Fixed 32-bit image not being 24-bit.
5 Years Ago
[D11] [UI] Removed debug log message.
5 Years Ago
[D11] [UI] Slight tweaks to Map UI code to keep it consistent.
5 Years Ago
[D11] Removed deprecated players array from telemetry.log.
5 Years Ago
[D11] Cleanup of assigning initial selectable to a Carousel
5 Years Ago
[D11] [UI] Fixed leaderboards stats not showing default value when no stat result found.
5 Years Ago
[D11] [UI] Fixed incorrect platform image size.
5 Years Ago
[D11] Check for null audioSource in MovementSounds
5 Years Ago
[D11] [TEMP] Fix for incorrect image size
5 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
5 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
5 Years Ago
[D11] Disabled ApexSettings check for news
5 Years Ago
[D11] Disabled ApexSettings check for news
5 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
5 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
5 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
5 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
5 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
5 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.