branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
[D11] [UI] Added backing graphic for belt bar icons.
[D11] Pass buildTarget and change syntax
[D11] More Jenkinsfile fixes
[D11] See if its missing steps
[D11] Try to leave current node available
[D11] Stop hogging a node
[D11] Just build with one version now hopefully
[D11] Add batch files to create a project clone and to open the project in Unity
The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing).
OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
[D11] Force onto specific node for ps4
[D11] Only set buildTarget the once hopefully it should remember and not check everything
[D11] Corrected Jenkinsfile
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
[D11] Turn off IPv6 on PS4 ( not supported )
[D11] Some logging/timing of console bootup times, to find hot spots.
[D11] Use cache server on jenkins and also add xbox
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
[D11] Add some client logging so it can explain why it disconnected.
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11] [UI] Removed a redundant button callback
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
[D11] Fix for build Property comment build error
[D11] Fixes for translate errors when using SERVER define
[D11] Merge CL.28377 to disable read/write on some textures.
[D11][Jenkins] Isolate XboxOne
[D11][Jenkins] Fix for compile on XboxOne
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11] Utility script to do asset modifications and various stat gathering
[D11][Jenkins] Enable other platforms
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
[D11] Meta files for PS4 Textures
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
[D11] Inventory icons reset and fix for UIInventory define
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
[D11] Fix for define issues
[D11] Copy to network share