branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

7 Years Ago
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
7 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
7 Years Ago
[D11] Pass buildTarget and change syntax
7 Years Ago
[D11] Fix syntax
7 Years Ago
[D11] More Jenkinsfile fixes
7 Years Ago
[D11] See if its missing steps
7 Years Ago
[D11] More syntax fixes
7 Years Ago
[D11] Cleaned up
7 Years Ago
[D11] Try fix parallel
7 Years Ago
[D11] Try to leave current node available
7 Years Ago
[D11] Stop hogging a node
7 Years Ago
[D11] Just build with one version now hopefully
7 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
7 Years Ago
[D11] Force onto specific node for ps4
7 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
7 Years Ago
[D11] Corrected Jenkinsfile
7 Years Ago
[D11] Fix PS4 Bundles
7 Years Ago
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
7 Years Ago
[D11] Turn off IPv6 on PS4 ( not supported )
7 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
7 Years Ago
[D11] Use cache server on jenkins and also add xbox
7 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
7 Years Ago
[D11] Add some client logging so it can explain why it disconnected.
7 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
7 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
7 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
7 Years Ago
[D11] [UI] Removed a redundant button callback
7 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
7 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
7 Years Ago
[D11] Fix CI XboxOne
7 Years Ago
[D11] Fix someones typo
7 Years Ago
[D11] Fix for build Property comment build error
7 Years Ago
[D11] Fixes for translate errors when using SERVER define
7 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
7 Years Ago
[D11][Jenkins] Isolate XboxOne
7 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
7 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
7 Years Ago
[D11] Utility script to do asset modifications and various stat gathering
7 Years Ago
[D11][Jenkins] Enable other platforms
7 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
7 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
7 Years Ago
[D11] Doh Spelling
7 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
7 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
7 Years Ago
[D11] Meta files for PS4 Textures
7 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
7 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
7 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
7 Years Ago
[D11] Fix for define issues
7 Years Ago
[D11] Copy to network share