branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] Socket setup data for xb1
[D11] Fix for controller rotation on xb1, ortho basis matrix for xb1 added
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
[D11] Removed hardcoded IP address that somehow got committed?
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
[D11.AC] Quick fix for water/terrain rendering on PS4
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
[D11] Quick temporary fix for triggers to work on Xbox
Linux server build support for console.
[D11] Fixed assert on console server when a client connects.
[D11] Suppressed log spam on console server when client is killed.
[D11] Fixed null ref exception on assert check.
[D11] Editor commands for testing asset-stripped server builds.
[D11] UI Controller support and additional support files
[D11] Fixed missing D11_CONSOLE_PORT defines
[D11] Updated RustNative code / recompiled console DLLs
[D11] Use Machine Unique Id FTM until we get platform id's in.
[D11] Fixed an issue stopping multiple D11 users joining a map
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
[D11] Setting up text mesh pro package and files
[D11] Sever and Client defines Added
[D11] Missed .cs files for litenetlib
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
[D11] Get Some stats linked up, still more to do
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
[D11] Slightly better unique Id
[D11] Updated unity version number to 2018.2.3
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress.
[D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
[D11] [UI] Reverted a change to bootstrap in order to preview changes
[D11] Ping fix and exception fix
[D11] Patch in the GetAddress
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
[D11] [UI] wip changes to the notification areas aesthetics
[D11] Handle the kick in litenetlib
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
[D11] [UI] fixed a misplaced float causing an error in a server build
[D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class
[D11] Much cleaner stat tracking in LiteNetLib