branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
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[D11] Fix for: Plugin 'Assets/Plugins/FLZMA2/flzma2.dll' has the same filename as Assembly Definition File 'Assets/Plugins/FLZMA2/flzma2.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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[D11] Actual fix to the entitlement defines
[D11] Fixed issue with entitlementservicelabel
[D11][Art][#2174] Fix for floating eyebrows on female characters
File for linux engine version
Turn off beta build define on main d11 branch
Added EngineVersion.txt to specify which version of the engine should be used
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
[D11] [#4085] Flame turret - smoother movement.
[D11] Changes to the tree impact particle system and materials to increase performance.
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
load the sound templates in the startup bundle
[D11] Fix xb1 bootup crash
51522
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
[D11] [UI] Fixed Leather Gloves World Item translation.
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[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
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[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
temp fix to preload sound templates
ensure client prefab is loaded before trying to access it
[D11] [UI] Whats New Web Request Implementation and added translations.
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
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[D11][UI] Changed method of getting top corner icons for item icons.
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
[D11] Removed "Loading.." parameter added in
51499 to instead use overridden function, to allow for easier addition of translation keys
[D11] Added a check for added controller when attempting to add a new controller
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
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[D11[UI][#4194] Improved vendingmachine incrmental controls
[D11][UI][#4150] Fixed maintenance message overlap.
[D11] Cast demo id properly
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar
Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace