branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
6 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
6 Years Ago
[D11][Jenkins] Isolate XboxOne
6 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
6 Years Ago
[D11] Fixes for translate errors when using SERVER define
6 Years Ago
[D11] Fix for build Property comment build error
6 Years Ago
[D11] Fix someones typo
6 Years Ago
[D11] Fix CI XboxOne
6 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
6 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
6 Years Ago
[D11] [UI] Removed a redundant button callback
6 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
6 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
6 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
6 Years Ago
[D11] Add some client logging so it can explain why it disconnected.
6 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
6 Years Ago
[D11] Use cache server on jenkins and also add xbox
6 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
6 Years Ago
[D11] Turn off IPv6 on PS4 ( not supported )
6 Years Ago
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
6 Years Ago
[D11] Fix PS4 Bundles
6 Years Ago
[D11] Corrected Jenkinsfile
6 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
6 Years Ago
[D11] Force onto specific node for ps4
6 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
6 Years Ago
[D11] Just build with one version now hopefully
6 Years Ago
[D11] Stop hogging a node
6 Years Ago
[D11] Try to leave current node available
6 Years Ago
[D11] Try fix parallel
6 Years Ago
[D11] Cleaned up
6 Years Ago
[D11] More syntax fixes
6 Years Ago
[D11] See if its missing steps
6 Years Ago
[D11] More Jenkinsfile fixes
6 Years Ago
[D11] Fix syntax
6 Years Ago
[D11] Pass buildTarget and change syntax
6 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
6 Years Ago
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
6 Years Ago
[D11][UI] Updated Button icons Navigation bar button icons change depending on platform and if the action is available
6 Years Ago
[D11] Skip exception on jenkinsBuild
6 Years Ago
[D11] Log current defines for manifest
6 Years Ago
[D11] Make asset bundles on Jenkins
6 Years Ago
[D11] Put back in Jenkins PS4 Build
6 Years Ago
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
6 Years Ago
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
6 Years Ago
[D11] Commit again
6 Years Ago
[D11] Jenkins update
6 Years Ago
[D11] Update Jenkinsfile
6 Years Ago
[D11] Sanity Check
6 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
6 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer