branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11] [UI] Removed a redundant button callback
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11] Add some client logging so it can explain why it disconnected.
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
[D11] Use cache server on jenkins and also add xbox
[D11] Some logging/timing of console bootup times, to find hot spots.
[D11] Turn off IPv6 on PS4 ( not supported )
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
[D11] Corrected Jenkinsfile
[D11] Only set buildTarget the once hopefully it should remember and not check everything
[D11] Force onto specific node for ps4
[D11] Add batch files to create a project clone and to open the project in Unity
The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing).
OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
[D11] Just build with one version now hopefully
[D11] Stop hogging a node
[D11] Try to leave current node available
[D11] See if its missing steps
[D11] More Jenkinsfile fixes
[D11] Pass buildTarget and change syntax
[D11] [UI] Added backing graphic for belt bar icons.
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
[D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
[D11] Skip exception on jenkinsBuild
[D11] Log current defines for manifest
[D11] Make asset bundles on Jenkins
[D11] Put back in Jenkins PS4 Build
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
[D11][UI] Added missing prefab and fixed issue with editor build settings
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable)
Paged UI implementation
Crafting and inventory screens changes.
Placeholder icons for button prompts
Additional UI WIP Files
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer