branchrust_reboot/main/farming2cancel
447 Commits over 121 Days - 0.15cph!
Set Reserved4 to true if input 3 is enabled on combiner
Revert construction changes that are no longer needed
Various cleanup
Reapplied sprinkler prefab changes that were stomped in merge
Hardiness genes now boost temperature happiness
Sprinkler now decay when placed outside of building privilege
Water barrel now decays quicker when placed outside of building privilege
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
Remove "unknown genes" and gene display from consumable item info panel.
Merge from watercatchersupdated
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
Lowered optimal water saturation amount for planter boxes.
Moved optimal value to a server convar (optimalPlanterQualitySaturation)
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Added sprinklerRadius and sprinklerEyeHeightOffset server convars
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
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Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
Wheel icons for cloning prompts
More static water catcher fixes, fixed version in compound prefab
Fixed static water catcher not using correct loot panel
Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
Fix direct connections from water source to sprinkler (regression introduced today)
Increase water per splash from sprinklers from 20 -> 30
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI)
Fixed another case where pump switches wouldn't disregard gravity
Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters
Fixed splitters draining water
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
Sprinklers no longer decay while in use
Composter tick rate is now 5 minutes instead of 15
Delete duplicate composter icon