branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
4 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
4 Years Ago
Merge from main
4 Years Ago
Merge from farming2/pump
4 Years Ago
Hardiness genes now boost temperature happiness
4 Years Ago
Sprinkler now decay when placed outside of building privilege
4 Years Ago
Water barrel now decays quicker when placed outside of building privilege
4 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
4 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Remove "unknown genes" and gene display from consumable item info panel.
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Merge from watercatchersupdated
4 Years Ago
Increased minimum temperature inside a planter box
4 Years Ago
Increased growth and yield gene effectiveness
4 Years Ago
Lowered optimal water saturation amount for planter boxes. Moved optimal value to a server convar (optimalPlanterQualitySaturation)
4 Years Ago
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4 Years Ago
Added sprinklerRadius and sprinklerEyeHeightOffset server convars
4 Years Ago
Light values
4 Years Ago
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
4 Years Ago
Merge from main
4 Years Ago
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Removed gc alloc in ItemContainer.FindItemByItemID (was being triggered every time water was transferred)
4 Years Ago
Wheel icons for cloning prompts
4 Years Ago
Balance
4 Years Ago
merge from main
4 Years Ago
potential NRE fix
4 Years Ago
Scene2Prefab compound
4 Years Ago
More static water catcher fixes, fixed version in compound prefab
4 Years Ago
Fixed static water catcher not using correct loot panel
4 Years Ago
Ignore gravity check for connection exiting a powered pump Fixed a case when autofilling liquids would do an incorrect height check
4 Years Ago
Merge from main
4 Years Ago
Death chance balance
4 Years Ago
Balance
4 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
4 Years Ago
Increase water per splash from sprinklers from 20 -> 30
4 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water
4 Years Ago
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
4 Years Ago
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
4 Years Ago
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position) Fixed liquid containers being able to treat themselves as a gravity source
4 Years Ago
Sprinklers no longer decay while in use
4 Years Ago
merge from main
4 Years Ago
Composter tick rate is now 5 minutes instead of 15
4 Years Ago
Halved water intakes
4 Years Ago
Delete duplicate composter icon