branchrust_reboot/main/farming2cancel

430 Commits over 121 Days - 0.15cph!

6 Years Ago
FluidIO gibs error fix
6 Years Ago
merge from main
6 Years Ago
Moved input/output slots on water barrel
6 Years Ago
increased water barrel max output flow back to 12
6 Years Ago
plant tick rate is now a replicated var. show plant water intake rate as "x per x sec"
6 Years Ago
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
6 Years Ago
Increased water barrel output flow to 12
6 Years Ago
Don't show electric plug info when using hose tool and vice versa
6 Years Ago
Potato guide mesh
6 Years Ago
Potato balance
6 Years Ago
Client fix
6 Years Ago
merge from main
6 Years Ago
Revert the in-place sort change because I remembered the original order is important
6 Years Ago
Removed a redundant quality calc when loading from saves
6 Years Ago
Avoid an unnecessary network update when loading from a save.
6 Years Ago
merge from main
6 Years Ago
Manually fixed some merge issues in IOEntity
6 Years Ago
Made PushLiquid respect backtracking convar
6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
merge the merge test branch (mmtest) back to farming2
6 Years Ago
Stage duration tweaks
6 Years Ago
Pumpkin balance tweak.
6 Years Ago
Crossbreeding weight adjustments
6 Years Ago
consumable + seed info panel gene UI fixes
6 Years Ago
Reduce water requirement gene effect
6 Years Ago
Gene UI tweak
6 Years Ago
merge previous_genes branch to main farming2 branch now it all works
6 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
6 Years Ago
Sprinkler decays every time it splashes
6 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
6 Years Ago
wip balancing. added a comment linking to a new farming balance/stats spreadsheet.
6 Years Ago
Fixed another fluid IO connection issue
6 Years Ago
Fixed being able to bypass gravity restrictions by chaining together IO entities Gravity restriction now compares height to the closest RootEntity in the IO chain, rather than just the last connected entity
6 Years Ago
Disabled being able to splash liquid on water barrels/containers to fill them up
6 Years Ago
Fill water loop based on player belt length and not hardcoded value
6 Years Ago
Unsaved
6 Years Ago
Fixed water purifer missing references Can now fill containers with salt water using player.fillwater by passing "salt" as an argument
6 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
6 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
6 Years Ago
Pre code review cleanup
6 Years Ago
Fix incorrect pickup/repair item on fluid splitter/sprinkler/fluid switch Tweaked position of model and IO slots on fluid splitter Fluid splitter now shows HP and is easier to destroy
6 Years Ago
Show seed/produce gene string on icon hover.
6 Years Ago
Set corn, potatoes and pumpkins and compostable
6 Years Ago
standardise seed/seedling collider sizes so that hover/interactions are consistent.
6 Years Ago
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
6 Years Ago
Add genetics display to consumables information panel. Show if data available.
6 Years Ago
Better handling of seed creation
6 Years Ago
cleaned up sprinkler materials a bit, less height and noise
6 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting