branchrust_reboot/main/farming2cancel

447 Commits over 121 Days - 0.15cph!

4 Years Ago
Increased dung rate to 3 DPH
4 Years Ago
Renamed fluid switch to indicate it's also a pump
4 Years Ago
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
4 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
4 Years Ago
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
4 Years Ago
Hardiness gene now also contributes to water condition
4 Years Ago
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4 Years Ago
Dropped items with genetics now only combine if they have matching genetics
4 Years Ago
reduced sprinklers bounds
4 Years Ago
Slightly reduced sprinkler collision so it's easier to walk under/over
4 Years Ago
Clone balance
4 Years Ago
Tweaked handle points of Fluid Switch
4 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
4 Years Ago
Fixed water catcher water input being marked as electric
4 Years Ago
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated) Fixed autofill not processing gravity restrictions in some cases Enable autofill on barrels
4 Years Ago
buff plant resliences
4 Years Ago
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
4 Years Ago
made a bunch more items compostable
4 Years Ago
merge from main
4 Years Ago
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
4 Years Ago
Check IO ent of a wire exists
4 Years Ago
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
4 Years Ago
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4 Years Ago
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
4 Years Ago
Planters are now stackable (10) Fixed small planter repair cost
4 Years Ago
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
4 Years Ago
Fixed not being able to store salt water in water barrels (was an unintended regression) Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
4 Years Ago
Cull sprinkler animator completely
4 Years Ago
Lowered water intake amounts
4 Years Ago
merge from cloning
4 Years Ago
merge from main
4 Years Ago
fixed sprinkler anim final frames so they loop properly
4 Years Ago
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
4 Years Ago
Remove art on server for composter Add grass displacement volume
4 Years Ago
Added grass displacement to planter boxes
4 Years Ago
Fixed water requirement displaying as power in the IO entity information panel
4 Years Ago
Reduced tri-count on sprinkler gibs
4 Years Ago
Fixed fluid switch recessed when deployabled fixed fluid switch been destroyed after upgrading construction
4 Years Ago
Fix divide by zero exception
4 Years Ago
fixed composter bounds and volumes
4 Years Ago
Uniformed small and large water catcher baseprotection Water catchers have slightly more health
4 Years Ago
Fixed tap collider on water barrel not lining up with tap
4 Years Ago
Fixed bota bag being held in third person with an offset
4 Years Ago
Fix non localized entity name displaying on water purifier while hose is equipped
4 Years Ago
Sprinkler now distributes water more evenly among nearby splashable objects Doubled water output on sprinkler to compensate
4 Years Ago
Fixed not being able to input power into the pump slot on the fluid switch
4 Years Ago
Fixed fluid switch draining water when nothing is plugged into it's output
4 Years Ago
Repositioned fluid outputs on large and small water catchers
4 Years Ago
Switched to new crossbreed effect.
4 Years Ago
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