branchrust_reboot/main/farming2cancel
447 Commits over 121 Days - 0.15cph!
Increased dung rate to 3 DPH
Renamed fluid switch to indicate it's also a pump
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
Hardiness gene now also contributes to water condition
▆▇▋▇▄ █ ▍▍▊▌▇▆▇█▋▍▊▄▅▍.▄▄▍█▇▌▍ ▆▆█▍▄ ▄█▊▍ ▉▄▊▅▇▌▋ ▉▋▇▋ ▉▍▍▌▊ ▌▇▊ ▆█▆▍▅█ ▊▊▅▌▇▆ ▍▋ ▋█▉█▄ ▊▆▆█ ▋▄▅█▆ (▇▊▇ ▅▊▌██▆▄ █▊▊▆▊▊█▅▌▋)
Dropped items with genetics now only combine if they have matching genetics
reduced sprinklers bounds
Slightly reduced sprinkler collision so it's easier to walk under/over
Tweaked handle points of Fluid Switch
Tweaked placement of fluid splitter mesh
Adjusted IO handle positions accordingly
Fixed water catcher water input being marked as electric
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated)
Fixed autofill not processing gravity restrictions in some cases
Enable autofill on barrels
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
made a bunch more items compostable
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
Check IO ent of a wire exists
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
▇▌▆▄▆▉▉▋ ▋▊▄▇▇ ▌▅ ▍▌▋▊▇▄▊▇▋ ▌▉▍▍▍▇ ▋▇▉▆▍▇ █▌ ▋█▄ ▇▉▄▆ ▊▅▉ █▄▄▍▌▇▄▋ ▉▉ ▆▋▊▊▌▇▌▋▋ ▅▌▋▉▄▍▆▇, ▋▅▆█ ▆▇▇█▌▇ ▋█▆▆▅▌ ▍▊▄ ▌█▉▅▅▉▌▄▊ ▋▉▍▍ ▊▍▆▊▆▄▄ █▆▅▍▍▄▇█▍ ▋ ▌▉█▍█ ▌▆▍▅▍▇ ▆▊/▋▇▇
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
Planters are now stackable (10)
Fixed small planter repair cost
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
Fixed not being able to store salt water in water barrels (was an unintended regression)
Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
Cull sprinkler animator completely
Lowered water intake amounts
fixed sprinkler anim final frames so they loop properly
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
Remove art on server for composter
Add grass displacement volume
Added grass displacement to planter boxes
Fixed water requirement displaying as power in the IO entity information panel
Reduced tri-count on sprinkler gibs
Fixed fluid switch recessed when deployabled
fixed fluid switch been destroyed after upgrading construction
Fix divide by zero exception
fixed composter bounds and volumes
Uniformed small and large water catcher baseprotection
Water catchers have slightly more health
Fixed tap collider on water barrel not lining up with tap
Fixed bota bag being held in third person with an offset
Fix non localized entity name displaying on water purifier while hose is equipped
Sprinkler now distributes water more evenly among nearby splashable objects
Doubled water output on sprinkler to compensate
Fixed not being able to input power into the pump slot on the fluid switch
Fixed fluid switch draining water when nothing is plugged into it's output
Repositioned fluid outputs on large and small water catchers
Switched to new crossbreed effect.
▍▅▉ ▇▍▋▍▇ ▄▌▋▅▌▋▅▄▋▋▆ ▍▉▉