branchrust_reboot/main/game_room_dlccancel
114 Commits over 122 Days - 0.04cph!
Pool table aiming logic is now client controlled - this gets around any latency.
Server will validate proposed changes.
game_room_dlc/pool -> game_room_dlc
3p pool cue sticks to hand bone
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
merge from darts_game -> game_room_dlc
Show pool power bar on the ui
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes
merge from darts_game -> game_room_dlc
gamesroom shotgun trap
- updated greybox model & material
gamesroom shotgun trap
- greybox added
- intial prefab setup
- item created
- icon created
- material created
- ran localization & manifest
gamesroom minifridge
- Corpse prefab and mesh added
- Prefab updated
- Updated Manifest
gamesroom minifridge
- Lods added
- Gibs added
- Prefab updated
- Icon updated
- Skins updated
gamesroom minifridge
- updated materials with colder glass / refraction visual
- updates textures
- updated prefab
gamesroom minifridge
- textures updated
gamesroom minifridge
- updated game model
- updated prefab
- added emission / internal fridge lighting
- updated textures
- updated materials
games minifridge
- textures updated
- materials updated
games minifridge
- textures updated
- glass material update
games minifridge
- updated with game model
- added some early baked textures
- updated prefab light
- updated materials
Pool mini game 3p anim update and vm anim set block out
gamesroom minifridge;
- greybox model updated
- updated prefab item reference for repair and pickup
renamed to wip title bar games, rebuilt skins
Gamesroom
- ran localization
- ran manifest
- ran skins
Gamesroom Minifridge;
- Greybox wip model for minifridge
- Setup item, skin files and prefabs
- Icon, material setup
Fixed pooltable NRE'ing on spawn
Second set of cherrypicks
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to
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